This is a Python-based base code developed for the RCSSServerMJ. It was created to simplify the onboarding process for new teams joining the RoboCup 3D Soccer Simulation League using the Mujoco Simulator.
This code was influenced by the early demonstrations from MagmaOffenburg team of a client for the RCSSServerMJ, and the FCPortugal base code for the SimSpark simulator.
## Installation
### Make sure the following are installed on your system:
- Python ≥ 3.13
- Any Python dependency manager can be used, but **either Poetry is recommended**.
poetry run python run_player.py -n <player-number> -t <team-name>
```
CLI parameter (a usage help is also available):
-`--host <ip>` to specify the host IP (default: 'localhost')
-`--port <port>` to specify the agent port (default: 60000)
-`-n <number>` Player number (1–11) (default: 1)
-`-t <team_name>` Team name (default: 'Default')
### Run a team
You can also use a shell script to start the entire team, optionally specifying host and port:
```bash
./start.sh [host] [port]
```
Using **Poetry**:
```bash
poetry run ./start.sh [host] [port]
```
CLI parameter:
-`[host]` Server IP address (default: 'localhost')
-`[port]` Server port for agents (default: 60000)
### Binary building
To compete, a binary is needed. It provides a compact, portable version and protects the source code. To create a binary, just run the script ```build_binary.sh```
```bash
./build_binary.sh <team-name>
```
Using **Poetry**:
```bash
poetry run ./build_binary.sh <team-name>
```
Once binary generation is finished, the result will be inside the build folder, as ```<team-name>.tar.gz```