diff --git a/behaviors/custom/reinforcement/walk/walk.py b/behaviors/custom/reinforcement/walk/walk.py index 72b587b..d2c5c08 100644 --- a/behaviors/custom/reinforcement/walk/walk.py +++ b/behaviors/custom/reinforcement/walk/walk.py @@ -98,8 +98,12 @@ class Walk(Behavior): velocity[0] = np.clip(velocity[0], -0.5, 0.5) velocity[1] = np.clip(velocity[1], -0.25, 0.25) - radian_joint_positions = np.deg2rad(list(robot.motor_positions.values())) - radian_joint_speeds = np.deg2rad(list(robot.motor_speeds.values())) + radian_joint_positions = np.deg2rad( + [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] + ) + radian_joint_speeds = np.deg2rad( + [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] + ) qpos_qvel_previous_action = np.vstack( ( diff --git a/communication/server.py b/communication/server.py index 9d8c0a2..03eab86 100644 --- a/communication/server.py +++ b/communication/server.py @@ -50,10 +50,13 @@ class Server: """ Send all committed messages """ - if len(select([self.__socket], [], [], 0.0)[0]) == 0: - self.send_immediate(("".join(self.__send_buff))) - else: - logger.info("Server_Comm.py: Received a new packet while thinking!") + if not self.__send_buff: + return + + if len(select([self.__socket], [], [], 0.0)[0]) != 0: + logger.debug("Socket is readable while sending; keeping full-duplex command send.") + + self.send_immediate(("".join(self.__send_buff))) self.__send_buff = [] def commit(self, msg: str) -> None: diff --git a/communication/world_parser.py b/communication/world_parser.py index c63ca8b..c1f7f1f 100644 --- a/communication/world_parser.py +++ b/communication/world_parser.py @@ -1,4 +1,5 @@ import logging +import os import re import numpy as np from scipy.spatial.transform import Rotation as R @@ -7,6 +8,16 @@ from utils.math_ops import MathOps from world.commons.play_mode import PlayModeEnum logger = logging.getLogger() +DEBUG_LOG_FILE = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") + + +def _debug_log(message: str) -> None: + print(message) + try: + with open(DEBUG_LOG_FILE, "a", encoding="utf-8") as f: + f.write(message + "\n") + except OSError: + pass class WorldParser: @@ -14,6 +25,36 @@ class WorldParser: from agent.base_agent import Base_Agent # type hinting self.agent: Base_Agent = agent + self._hj_debug_prints = 0 + + def _normalize_motor_name(self, motor_name: str) -> str: + alias_map = { + "q_hj1": "he1", + "q_hj2": "he2", + "q_laj1": "lae1", + "q_laj2": "lae2", + "q_laj3": "lae3", + "q_laj4": "lae4", + "q_raj1": "rae1", + "q_raj2": "rae2", + "q_raj3": "rae3", + "q_raj4": "rae4", + "q_wj1": "te1", + "q_tj1": "te1", + "q_llj1": "lle1", + "q_llj2": "lle2", + "q_llj3": "lle3", + "q_llj4": "lle4", + "q_llj5": "lle5", + "q_llj6": "lle6", + "q_rlj1": "rle1", + "q_rlj2": "rle2", + "q_rlj3": "rle3", + "q_rlj4": "rle4", + "q_rlj5": "rle5", + "q_rlj6": "rle6", + } + return alias_map.get(motor_name, motor_name) def parse(self, message: str) -> None: perception_dict: dict = self.__sexpression_to_dict(message) @@ -51,9 +92,29 @@ class WorldParser: robot = self.agent.robot - robot.motor_positions = {h["n"]: h["ax"] for h in perception_dict["HJ"]} + hj_states = perception_dict["HJ"] if isinstance(perception_dict["HJ"], list) else [perception_dict["HJ"]] - robot.motor_speeds = {h["n"]: h["vx"] for h in perception_dict["HJ"]} + if self._hj_debug_prints < 5: + names = [joint_state.get("n", "") for joint_state in hj_states] + normalized_names = [self._normalize_motor_name(name) for name in names] + matched_names = [name for name in names if name in robot.motor_positions] + matched_normalized_names = [name for name in normalized_names if name in robot.motor_positions] + # _debug_log( + # "[ParserDebug] " + # f"hj_count={len(hj_states)} " + # f"sample_names={names[:8]} " + # f"normalized_sample={normalized_names[:8]} " + # f"matched={len(matched_names)}/{len(names)} " + # f"matched_normalized={len(matched_normalized_names)}/{len(normalized_names)}" + # ) + self._hj_debug_prints += 1 + + for joint_state in hj_states: + motor_name = self._normalize_motor_name(joint_state["n"]) + if motor_name in robot.motor_positions: + robot.motor_positions[motor_name] = joint_state["ax"] + if motor_name in robot.motor_speeds: + robot.motor_speeds[motor_name] = joint_state["vx"] world._global_cheat_position = np.array(perception_dict["pos"]["p"]) diff --git a/scripts/gyms/Walk.py b/scripts/gyms/Walk.py index d858022..4447dde 100644 --- a/scripts/gyms/Walk.py +++ b/scripts/gyms/Walk.py @@ -15,7 +15,7 @@ from gymnasium import spaces from scripts.commons.Train_Base import Train_Base from scripts.commons.Server import Server as Train_Server -from agent import Agent +from agent.base_agent import Base_Agent from utils.math_ops import MathOps from scipy.spatial.transform import Rotation as R @@ -34,7 +34,7 @@ class WalkEnv(gym.Env): # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw - self.Player = player = Agent( + self.Player = player = Base_Agent( team_name="Gym", number=1, host=ip, @@ -49,9 +49,16 @@ class WalkEnv(gym.Env): self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) self.isfallen = False self.waypoint_index = 0 + self.route_completed = False + self.debug_every_n_steps = 5 + self.calibrate_nominal_from_neutral = True + self.auto_calibrate_train_sim_flip = True + self.nominal_calibrated_once = False + self.flip_calibrated_once = False # State space + # 原始观测大小: 78 obs_size = 78 self.obs = np.zeros(obs_size, np.float32) self.observation_space = spaces.Box( @@ -70,6 +77,8 @@ class WalkEnv(gym.Env): dtype=np.float32 ) + + # 中立姿态 self.joint_nominal_position = np.array( [ 0.0, @@ -97,31 +106,33 @@ class WalkEnv(gym.Env): 0.0, ] ) + self.reference_joint_nominal_position = self.joint_nominal_position.copy() + self.train_sim_flip = np.array( [ - 1.0, - -1.0, - 1.0, - -1.0, - -1.0, - 1.0, - -1.0, - -1.0, - 1.0, - 1.0, - 1.0, - 1.0, - -1.0, - -1.0, - 1.0, - 1.0, - -1.0, - -1.0, - -1.0, - -1.0, - -1.0, - -1.0, - -1.0, + 1.0, # 0: Head_yaw (he1) + -1.0, # 1: Head_pitch (he2) + 1.0, # 2: Left_Shoulder_Pitch (lae1) + -1.0, # 3: Left_Shoulder_Roll (lae2) + 1.0, # 4: Left_Elbow_Pitch (lae3) + 1.0, # 5: Left_Elbow_Yaw (lae4) + -1.0, # 6: Right_Shoulder_Pitch (rae1) + 1.0, # 7: Right_Shoulder_Roll (rae2) + 1.0, # 8: Right_Elbow_Pitch (rae3) + 1.0, # 9: Right_Elbow_Yaw (rae4) + 1.0, # 10: Waist (te1) + 1.0, # 11: Left_Hip_Pitch (lle1) + -1.0, # 12: Left_Hip_Roll (lle2) + -1.0, # 13: Left_Hip_Yaw (lle3) + 1.0, # 14: Left_Knee_Pitch (lle4) + 1.0, # 15: Left_Ankle_Pitch (lle5) + -1.0, # 16: Left_Ankle_Roll (lle6) + -1.0, # 17: Right_Hip_Pitch (rle1) + -1.0, # 18: Right_Hip_Roll (rle2) + -1.0, # 19: Right_Hip_Yaw (rle3) + -1.0, # 20: Right_Knee_Pitch (rle4) + -1.0, # 21: Right_Ankle_Pitch (rle5) + -1.0, # 22: Right_Ankle_Roll (rle6) ] ) @@ -135,6 +146,54 @@ class WalkEnv(gym.Env): f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" ) + def debug_log(self, message): + print(message) + try: + log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") + with open(log_path, "a", encoding="utf-8") as f: + f.write(message + "\n") + except OSError: + pass + + def calibrate_train_sim_flip_from_neutral(self, neutral_joint_positions): + updated_flip = self.train_sim_flip.copy() + changed = [] + + for idx, (reference_value, observed_value) in enumerate( + zip(self.reference_joint_nominal_position, neutral_joint_positions) + ): + if idx >= 10: + continue + if abs(reference_value) < 0.15 or abs(observed_value) < 0.15: + continue + + inferred_flip = 1.0 if np.sign(reference_value) == np.sign(observed_value) else -1.0 + if updated_flip[idx] != inferred_flip: + changed.append((idx, updated_flip[idx], inferred_flip)) + updated_flip[idx] = inferred_flip + + self.train_sim_flip = updated_flip + + if changed: + self.debug_log( + "[FlipDebug] " + f"changes={[(idx, old, new) for idx, old, new in changed]}" + ) + + def is_reliable_neutral_pose(self, neutral_joint_positions): + leg_positions = neutral_joint_positions[11:] + leg_norm = float(np.linalg.norm(leg_positions)) + leg_max = float(np.max(np.abs(leg_positions))) + height = float(self.Player.world.global_position[2]) + + reliable = ( + leg_norm > 0.8 + and leg_max > 0.35 + and 0.12 < height < 0.8 + ) + + return reliable, leg_norm, leg_max, height + def observe(self, init=False): @@ -143,8 +202,6 @@ class WalkEnv(gym.Env): world = self.Player.world # Safety check: ensure data is available - if not robot.motor_positions or not robot.motor_speeds: - return np.zeros(78, dtype=np.float32) # 计算目标速度 raw_target = self.target_position - world.global_position[:2] @@ -163,8 +220,12 @@ class WalkEnv(gym.Env): velocity[1] = np.clip(velocity[1], -0.25, 0.25) # 关节状态 - radian_joint_positions = np.deg2rad(list(robot.motor_positions.values())) - radian_joint_speeds = np.deg2rad(list(robot.motor_speeds.values())) + radian_joint_positions = np.deg2rad( + [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] + ) + radian_joint_speeds = np.deg2rad( + [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] + ) qpos_qvel_previous_action = np.concatenate([ (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, @@ -179,6 +240,7 @@ class WalkEnv(gym.Env): orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) + # 组合观测 observation = np.concatenate([ qpos_qvel_previous_action, @@ -186,6 +248,8 @@ class WalkEnv(gym.Env): velocity, projected_gravity, ]) + + observation = np.clip(observation, -10.0, 10.0) return observation.astype(np.float32) @@ -197,11 +261,36 @@ class WalkEnv(gym.Env): self.Player.robot.commit_motor_targets_pd() self.Player.server.send() + def debug_joint_status(self): + robot = self.Player.robot + actual_joint_positions = np.deg2rad( + [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] + ) + target_joint_positions = getattr( + self, + 'target_joint_positions', + np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) + ) + joint_error = actual_joint_positions - target_joint_positions + leg_slice = slice(11, None) + + self.debug_log( + "[WalkDebug] " + f"step={self.step_counter} " + f"pos={np.round(self.Player.world.global_position, 3).tolist()} " + f"target_xy={np.round(self.target_position, 3).tolist()} " + f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " + f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " + f"err_norm={float(np.linalg.norm(joint_error)):.4f} " + f"fallen={self.Player.world.global_position[2] < 0.3}" + ) + def reset(self, seed=None, options=None): ''' Reset and stabilize the robot Note: for some behaviors it would be better to reduce stabilization or add noise ''' + r = self.Player.robot super().reset(seed=seed) if seed is not None: np.random.seed(seed) @@ -209,41 +298,76 @@ class WalkEnv(gym.Env): length1 = np.random.uniform(10, 20) # randomize target distance length2 = np.random.uniform(10, 20) # randomize target distance length3 = np.random.uniform(10, 20) # randomize target distance - angle1 = np.random.uniform(-30, 30) # randomize target direction angle2 = np.random.uniform(-30, 30) # randomize initial orientation angle3 = np.random.uniform(-30, 30) # randomize target direction self.step_counter = 0 self.waypoint_index = 0 + self.route_completed = False self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step - - # beam player to ground - self.Player.server.commit_beam( - pos2d=((random()-1) * 5, (random()-1) * 5), # randomize initial position - rotation=0, - ) + self.walk_cycle_step = 0 - # Wait until first valid world timestamp is available - for _ in range(7): - self.sync() - if self.Player.world.server_time is not None: - break + # 随机 beam 目标位置和朝向,增加训练多样性 + beam_x = (random() - 0.5) * 10 + beam_y = (random() - 0.5) * 10 - # Execute Neutral skill until it finishes - for _ in range(7): + for _ in range(5): + self.Player.server.receive() + self.Player.world.update() + self.Player.robot.commit_motor_targets_pd() + self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=0) + self.Player.server.send() + + # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 + finished_count = 0 + for _ in range(20): finished = self.Player.skills_manager.execute("Neutral") self.sync() if finished: - break + finished_count += 1 + if finished_count >= 2: # 假设需要连续2次完成才算成功 + break + + # neutral_joint_positions = np.deg2rad( + # [self.Player.robot.motor_positions[motor] for motor in self.Player.robot.ROBOT_MOTORS] + # ) + # reliable_neutral, neutral_leg_norm, neutral_leg_max, neutral_height = self.is_reliable_neutral_pose(neutral_joint_positions) + + # if self.auto_calibrate_train_sim_flip and reliable_neutral and not self.flip_calibrated_once: + # self.calibrate_train_sim_flip_from_neutral(neutral_joint_positions) + # self.flip_calibrated_once = True + # if self.calibrate_nominal_from_neutral and reliable_neutral and not self.nominal_calibrated_once: + # self.joint_nominal_position = neutral_joint_positions * self.train_sim_flip + # self.nominal_calibrated_once = True + # self.debug_log( + # "[ResetDebug] " + # f"neutral_pos={np.round(self.Player.world.global_position, 3).tolist()} " + # f"shoulders={np.round(neutral_joint_positions[2:10], 3).tolist()} " + # f"legs={np.round(neutral_joint_positions[11:], 3).tolist()} " + # f"flip={self.train_sim_flip.tolist()} " + # f"nominal_legs={np.round(self.joint_nominal_position[11:], 3).tolist()} " + # f"calibrated_once={(self.flip_calibrated_once, self.nominal_calibrated_once)} " + # f"reliable_neutral={reliable_neutral} " + # f"leg_norm={neutral_leg_norm:.3f} leg_max={neutral_leg_max:.3f} height={neutral_height:.3f}" + # ) + + # reset_action_noise = np.random.uniform(-0.015, 0.015, size=(len(self.Player.robot.ROBOT_MOTORS),)) + # self.target_joint_positions = (self.joint_nominal_position + reset_action_noise) * self.train_sim_flip + + + # for idx, target in enumerate(self.target_joint_positions): + # r.set_motor_target_position( + # r.ROBOT_MOTORS[idx], target*180/math.pi, kp=25, kd=0.6 + # ) # memory variables self.initial_position = np.array(self.Player.world.global_position[:2]) self.previous_pos = self.initial_position.copy() # Critical: set to actual position self.act = np.zeros(self.no_of_actions ,np.float32) - point1 = self.initial_position + MathOps.rotate_2d_vec(np.array([length1, 0]), angle1, is_rad=False) + point1 = self.initial_position + np.array([length1, 0]) point2 = point1 + MathOps.rotate_2d_vec(np.array([length2, 0]), angle2, is_rad=False) point3 = point2 + MathOps.rotate_2d_vec(np.array([length3, 0]), angle3, is_rad=False) self.point_list = [point1, point2, point3] @@ -254,69 +378,77 @@ class WalkEnv(gym.Env): def render(self, mode='human', close=False): return - def close(self): - self.Player.shutdown() # close server connection and cleanup - - def compute_reward(self, previous_pos, current_pos): - """ - Reward function focused on forward progress and stability - """ - # 1. Progress reward: must move toward target - distance_before = np.linalg.norm(self.target_position - previous_pos) - distance_after = np.linalg.norm(self.target_position - current_pos) - progress = distance_before - distance_after - - # Heavily reward forward progress, punish backward movement - if progress > 0: - progress_reward = progress * 20.0 # Strong reward for closing distance - else: - progress_reward = progress * 30.0 # Even stronger penalty for going backward - - # 2. Absolute speed reward: reward any movement toward goal - movement_magnitude = np.linalg.norm(current_pos - previous_pos) + def compute_reward(self, previous_pos, current_pos, action): + velocity = current_pos - previous_pos + velocity_magnitude = np.linalg.norm(velocity) direction_to_target = self.target_position - current_pos - if np.linalg.norm(direction_to_target) > 0.01: - direction_to_target = direction_to_target / np.linalg.norm(direction_to_target) - movement_vector = current_pos - previous_pos - # Dot product: reward movement in target direction - directional_alignment = np.dot(movement_vector, direction_to_target) - speed_reward = max(0, directional_alignment) * 10.0 + prev_direction_to_target = self.target_position - previous_pos + distance_to_target = np.linalg.norm(direction_to_target) + prev_distance_to_target = np.linalg.norm(prev_direction_to_target) + + progress_reward = np.clip((prev_distance_to_target - distance_to_target) * 30.0, -2.0, 4.0) + + velocity_in_m_per_sec = velocity_magnitude / 0.05 + speed_reward = np.clip(velocity_in_m_per_sec * 1.5, 0.0, 1.5) + + if velocity_magnitude > 1e-4 and distance_to_target > 1e-4: + directional_alignment = np.dot(velocity, direction_to_target) / (velocity_magnitude * distance_to_target) + directional_alignment = np.clip(directional_alignment, -1.0, 1.0) + direction_reward = max(0.0, directional_alignment) else: - speed_reward = 0.0 - - # 3. Height maintenance: encourage upright posture + direction_reward = 0.0 + + alive_bonus = 0.05 + height = self.Player.world.global_position[2] - if height > 0.40: - height_reward = 0.5 - elif height > 0.30: - height_reward = 0.0 + if 0.45 <= height <= 1.2: + height_reward = 1.5 else: - height_reward = -0.5 - - # 4. Waypoint bonuses + height_reward = -6.0 + + motionless_penalty = -1.5 if velocity_magnitude < 0.003 else 0.0 + waypoint_bonus = 0.0 - if distance_after < 0.8: - waypoint_bonus = 20.0 + if distance_to_target < 0.5: + waypoint_bonus = 25.0 if self.waypoint_index < len(self.point_list) - 1: self.waypoint_index += 1 self.target_position = self.point_list[self.waypoint_index] else: - waypoint_bonus = 50.0 # Final waypoint - - return progress_reward + speed_reward + height_reward + waypoint_bonus + waypoint_bonus = 100.0 + self.route_completed = True + + action_magnitude = np.linalg.norm(action[11:]) + action_penalty = -0.08 * action_magnitude + tilt_penalty = -0.2 * np.linalg.norm(self.Player.robot.gyroscope[:2]) / 100.0 + + return ( + progress_reward + + speed_reward + + direction_reward + + alive_bonus + + height_reward + + motionless_penalty + + waypoint_bonus + + action_penalty + + tilt_penalty + ) def step(self, action): r = self.Player.robot - target_joint_positions = ( - self.joint_nominal_position + self.scaling_factor * action - ) - target_joint_positions *= self.train_sim_flip self.previous_action = action - for idx, target in enumerate(target_joint_positions): + self.target_joint_positions = ( + self.joint_nominal_position + + self.scaling_factor * action + ) + self.target_joint_positions *= self.train_sim_flip + + + for idx, target in enumerate(self.target_joint_positions): r.set_motor_target_position( r.ROBOT_MOTORS[idx], target*180/math.pi, kp=25, kd=0.6 ) @@ -326,31 +458,24 @@ class WalkEnv(gym.Env): self.sync() # run simulation step self.step_counter += 1 + + # if self.step_counter % self.debug_every_n_steps == 0: + # self.debug_joint_status() current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) # Compute reward based on movement from previous step - reward = self.compute_reward(self.previous_pos, current_pos) + reward = self.compute_reward(self.previous_pos, current_pos, action) - # Penalty for standing still or minimal movement - movement = np.linalg.norm(current_pos - self.previous_pos) - if movement < 0.005: # Less than 5mm = basically standing - reward -= 2.0 - - # Small action penalty to encourage efficiency - action_magnitude = np.linalg.norm(action) - reward -= action_magnitude * 0.01 # Update previous position self.previous_pos = current_pos.copy() # Fall detection and penalty - is_fallen = self.Player.world.global_position[2] < 0.25 - if is_fallen: - reward -= 15.0 + is_fallen = self.Player.world.global_position[2] < 0.3 # terminal state: the robot is falling or timeout - terminated = is_fallen or self.step_counter > 500 or self.waypoint_index >= len(self.point_list) + terminated = is_fallen or self.step_counter > 800 or self.route_completed truncated = False return self.observe(), reward, terminated, truncated, {} @@ -367,13 +492,13 @@ class Train(Train_Base): def train(self, args): #--------------------------------------- Learning parameters - n_envs = 4 # Reduced from 8 to decrease CPU/network pressure during init + n_envs = 8 # Reduced from 8 to decrease CPU/network pressure during init n_steps_per_env = 512 # RolloutBuffer is of size (n_steps_per_env * n_envs) minibatch_size = 64 # should be a factor of (n_steps_per_env * n_envs) total_steps = 30000000 learning_rate = 3e-4 folder_name = f'Walk_R{self.robot_type}' - model_path = f'./mujococodebase/scripts/gyms/logs/{folder_name}/' + model_path = f'./scripts/gyms/logs/{folder_name}/' print(f"Model path: {model_path}") print(f"Using {n_envs} parallel environments") @@ -438,7 +563,7 @@ class Train(Train_Base): # Uses different server and monitor ports server = Train_Server( self.server_p-1, self.monitor_p, 1 ) - env = WalkEnv( self.ip, self.server_p-1, self.monitor_p, self.robot_type, True ) + env = WalkEnv( self.ip, self.server_p-1 ) model = PPO.load( args["model_file"], env=env ) try: @@ -467,6 +592,4 @@ if __name__ == "__main__": ) trainer = Train(script_args) - trainer.train({}) - - + trainer.train({}) \ No newline at end of file