train base and gitignore files
This commit is contained in:
472
scripts/gyms/Walk.py
Normal file
472
scripts/gyms/Walk.py
Normal file
@@ -0,0 +1,472 @@
|
||||
import os
|
||||
import numpy as np
|
||||
import math
|
||||
from time import sleep
|
||||
from random import random
|
||||
from random import uniform
|
||||
|
||||
|
||||
from stable_baselines3 import PPO
|
||||
from stable_baselines3.common.vec_env import SubprocVecEnv
|
||||
|
||||
import gymnasium as gym
|
||||
from gymnasium import spaces
|
||||
|
||||
from scripts.commons.Train_Base import Train_Base
|
||||
from scripts.commons.Server import Server as Train_Server
|
||||
|
||||
from agent import Agent
|
||||
from utils.math_ops import MathOps
|
||||
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
'''
|
||||
Objective:
|
||||
Learn how to run forward using step primitive
|
||||
----------
|
||||
- class Basic_Run: implements an OpenAI custom gym
|
||||
- class Train: implements algorithms to train a new model or test an existing model
|
||||
'''
|
||||
|
||||
class WalkEnv(gym.Env):
|
||||
def __init__(self, ip, server_p) -> None:
|
||||
|
||||
|
||||
|
||||
# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
|
||||
self.Player = player = Agent(
|
||||
team_name="Gym",
|
||||
number=1,
|
||||
host=ip,
|
||||
port=server_p
|
||||
)
|
||||
self.robot_type = self.Player.robot
|
||||
self.step_counter = 0 # to limit episode size
|
||||
self.force_play_on = True
|
||||
|
||||
self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
|
||||
self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
|
||||
self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
|
||||
self.isfallen = False
|
||||
self.waypoint_index = 0
|
||||
|
||||
|
||||
# State space
|
||||
obs_size = 78
|
||||
self.obs = np.zeros(obs_size, np.float32)
|
||||
self.observation_space = spaces.Box(
|
||||
low=-10.0,
|
||||
high=10.0,
|
||||
shape=(obs_size,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
action_dim = len(self.Player.robot.ROBOT_MOTORS)
|
||||
self.no_of_actions = action_dim
|
||||
self.action_space = spaces.Box(
|
||||
low=-1.0,
|
||||
high=1.0,
|
||||
shape=(action_dim,),
|
||||
dtype=np.float32
|
||||
)
|
||||
|
||||
self.joint_nominal_position = np.array(
|
||||
[
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
-1.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
0.8,
|
||||
-0.4,
|
||||
0.0,
|
||||
0.4,
|
||||
0.0,
|
||||
0.0,
|
||||
-0.8,
|
||||
0.4,
|
||||
0.0,
|
||||
]
|
||||
)
|
||||
self.train_sim_flip = np.array(
|
||||
[
|
||||
1.0,
|
||||
-1.0,
|
||||
1.0,
|
||||
-1.0,
|
||||
-1.0,
|
||||
1.0,
|
||||
-1.0,
|
||||
-1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
-1.0,
|
||||
-1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
-1.0,
|
||||
-1.0,
|
||||
-1.0,
|
||||
-1.0,
|
||||
-1.0,
|
||||
-1.0,
|
||||
-1.0,
|
||||
]
|
||||
)
|
||||
|
||||
self.scaling_factor = 0.5
|
||||
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Track previous position
|
||||
self.Player.server.connect()
|
||||
sleep(2.0) # Longer wait for connection to establish completely
|
||||
self.Player.server.send_immediate(
|
||||
f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
|
||||
)
|
||||
|
||||
|
||||
def observe(self, init=False):
|
||||
|
||||
"""获取当前观测值"""
|
||||
robot = self.Player.robot
|
||||
world = self.Player.world
|
||||
|
||||
# Safety check: ensure data is available
|
||||
if not robot.motor_positions or not robot.motor_speeds:
|
||||
return np.zeros(78, dtype=np.float32)
|
||||
|
||||
# 计算目标速度
|
||||
raw_target = self.target_position - world.global_position[:2]
|
||||
velocity = MathOps.rotate_2d_vec(
|
||||
raw_target,
|
||||
-robot.global_orientation_euler[2],
|
||||
is_rad=False
|
||||
)
|
||||
|
||||
# 计算相对方向
|
||||
rel_orientation = MathOps.vector_angle(velocity) * 0.3
|
||||
rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
|
||||
|
||||
velocity = np.concatenate([velocity, np.array([rel_orientation])])
|
||||
velocity[0] = np.clip(velocity[0], -0.5, 0.5)
|
||||
velocity[1] = np.clip(velocity[1], -0.25, 0.25)
|
||||
|
||||
# 关节状态
|
||||
radian_joint_positions = np.deg2rad(list(robot.motor_positions.values()))
|
||||
radian_joint_speeds = np.deg2rad(list(robot.motor_speeds.values()))
|
||||
|
||||
qpos_qvel_previous_action = np.concatenate([
|
||||
(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
|
||||
radian_joint_speeds / 110.0 * self.train_sim_flip,
|
||||
self.previous_action / 10.0,
|
||||
])
|
||||
|
||||
# 角速度
|
||||
ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
|
||||
|
||||
# 投影的重力方向
|
||||
orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
|
||||
# 组合观测
|
||||
observation = np.concatenate([
|
||||
qpos_qvel_previous_action,
|
||||
ang_vel,
|
||||
velocity,
|
||||
projected_gravity,
|
||||
])
|
||||
|
||||
observation = np.clip(observation, -10.0, 10.0)
|
||||
return observation.astype(np.float32)
|
||||
|
||||
def sync(self):
|
||||
''' Run a single simulation step '''
|
||||
self.Player.server.receive()
|
||||
self.Player.world.update()
|
||||
self.Player.robot.commit_motor_targets_pd()
|
||||
self.Player.server.send()
|
||||
|
||||
def reset(self, seed=None, options=None):
|
||||
'''
|
||||
Reset and stabilize the robot
|
||||
Note: for some behaviors it would be better to reduce stabilization or add noise
|
||||
'''
|
||||
super().reset(seed=seed)
|
||||
if seed is not None:
|
||||
np.random.seed(seed)
|
||||
|
||||
length1 = np.random.uniform(10, 20) # randomize target distance
|
||||
length2 = np.random.uniform(10, 20) # randomize target distance
|
||||
length3 = np.random.uniform(10, 20) # randomize target distance
|
||||
angle1 = np.random.uniform(-30, 30) # randomize target direction
|
||||
angle2 = np.random.uniform(-30, 30) # randomize initial orientation
|
||||
angle3 = np.random.uniform(-30, 30) # randomize target direction
|
||||
|
||||
|
||||
self.step_counter = 0
|
||||
self.waypoint_index = 0
|
||||
self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
|
||||
self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
|
||||
|
||||
# beam player to ground
|
||||
self.Player.server.commit_beam(
|
||||
pos2d=((random()-1) * 5, (random()-1) * 5), # randomize initial position
|
||||
rotation=0,
|
||||
)
|
||||
|
||||
# Wait until first valid world timestamp is available
|
||||
for _ in range(7):
|
||||
self.sync()
|
||||
if self.Player.world.server_time is not None:
|
||||
break
|
||||
|
||||
# Execute Neutral skill until it finishes
|
||||
for _ in range(7):
|
||||
finished = self.Player.skills_manager.execute("Neutral")
|
||||
self.sync()
|
||||
if finished:
|
||||
break
|
||||
|
||||
|
||||
# memory variables
|
||||
self.initial_position = np.array(self.Player.world.global_position[:2])
|
||||
self.previous_pos = self.initial_position.copy() # Critical: set to actual position
|
||||
self.act = np.zeros(self.no_of_actions ,np.float32)
|
||||
point1 = self.initial_position + MathOps.rotate_2d_vec(np.array([length1, 0]), angle1, is_rad=False)
|
||||
point2 = point1 + MathOps.rotate_2d_vec(np.array([length2, 0]), angle2, is_rad=False)
|
||||
point3 = point2 + MathOps.rotate_2d_vec(np.array([length3, 0]), angle3, is_rad=False)
|
||||
self.point_list = [point1, point2, point3]
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
|
||||
return self.observe(True), {}
|
||||
|
||||
def render(self, mode='human', close=False):
|
||||
return
|
||||
|
||||
def close(self):
|
||||
self.Player.shutdown() # close server connection and cleanup
|
||||
|
||||
def compute_reward(self, previous_pos, current_pos):
|
||||
"""
|
||||
Reward function focused on forward progress and stability
|
||||
"""
|
||||
# 1. Progress reward: must move toward target
|
||||
distance_before = np.linalg.norm(self.target_position - previous_pos)
|
||||
distance_after = np.linalg.norm(self.target_position - current_pos)
|
||||
progress = distance_before - distance_after
|
||||
|
||||
# Heavily reward forward progress, punish backward movement
|
||||
if progress > 0:
|
||||
progress_reward = progress * 20.0 # Strong reward for closing distance
|
||||
else:
|
||||
progress_reward = progress * 30.0 # Even stronger penalty for going backward
|
||||
|
||||
# 2. Absolute speed reward: reward any movement toward goal
|
||||
movement_magnitude = np.linalg.norm(current_pos - previous_pos)
|
||||
direction_to_target = self.target_position - current_pos
|
||||
if np.linalg.norm(direction_to_target) > 0.01:
|
||||
direction_to_target = direction_to_target / np.linalg.norm(direction_to_target)
|
||||
movement_vector = current_pos - previous_pos
|
||||
# Dot product: reward movement in target direction
|
||||
directional_alignment = np.dot(movement_vector, direction_to_target)
|
||||
speed_reward = max(0, directional_alignment) * 10.0
|
||||
else:
|
||||
speed_reward = 0.0
|
||||
|
||||
# 3. Height maintenance: encourage upright posture
|
||||
height = self.Player.world.global_position[2]
|
||||
if height > 0.40:
|
||||
height_reward = 0.5
|
||||
elif height > 0.30:
|
||||
height_reward = 0.0
|
||||
else:
|
||||
height_reward = -0.5
|
||||
|
||||
# 4. Waypoint bonuses
|
||||
waypoint_bonus = 0.0
|
||||
if distance_after < 0.8:
|
||||
waypoint_bonus = 20.0
|
||||
if self.waypoint_index < len(self.point_list) - 1:
|
||||
self.waypoint_index += 1
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
else:
|
||||
waypoint_bonus = 50.0 # Final waypoint
|
||||
|
||||
return progress_reward + speed_reward + height_reward + waypoint_bonus
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
|
||||
target_joint_positions = (
|
||||
self.joint_nominal_position + self.scaling_factor * action
|
||||
)
|
||||
target_joint_positions *= self.train_sim_flip
|
||||
|
||||
self.previous_action = action
|
||||
|
||||
for idx, target in enumerate(target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target*180/math.pi, kp=25, kd=0.6
|
||||
)
|
||||
|
||||
|
||||
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos)
|
||||
|
||||
# Penalty for standing still or minimal movement
|
||||
movement = np.linalg.norm(current_pos - self.previous_pos)
|
||||
if movement < 0.005: # Less than 5mm = basically standing
|
||||
reward -= 2.0
|
||||
|
||||
# Small action penalty to encourage efficiency
|
||||
action_magnitude = np.linalg.norm(action)
|
||||
reward -= action_magnitude * 0.01
|
||||
|
||||
# Update previous position
|
||||
self.previous_pos = current_pos.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.25
|
||||
if is_fallen:
|
||||
reward -= 15.0
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 500 or self.waypoint_index >= len(self.point_list)
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
|
||||
def train(self, args):
|
||||
|
||||
#--------------------------------------- Learning parameters
|
||||
n_envs = 4 # Reduced from 8 to decrease CPU/network pressure during init
|
||||
n_steps_per_env = 512 # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = 64 # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = 3e-4
|
||||
folder_name = f'Walk_R{self.robot_type}'
|
||||
model_path = f'./mujococodebase/scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
#--------------------------------------- Run algorithm
|
||||
def init_env(i_env):
|
||||
def thunk():
|
||||
return WalkEnv( self.ip , self.server_p + i_env)
|
||||
return thunk
|
||||
|
||||
servers = Train_Server( self.server_p, self.monitor_p_1000, n_envs+1 ) #include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs+1} rcssservermj servers...")
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv( [init_env(i) for i in range(n_envs)] )
|
||||
eval_env = SubprocVecEnv( [init_env(n_envs)] )
|
||||
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[256, 256, 128], # Policy network: 3 layers
|
||||
vf=[256, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ReLU']).ReLU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load( args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, batch_size=minibatch_size, learning_rate=learning_rate )
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=0.01, # Entropy coefficient for exploration
|
||||
clip_range=0.2, # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=0.99 # Discount factor
|
||||
)
|
||||
|
||||
model_path = self.learn_model( model, total_steps, model_path, eval_env=eval_env, eval_freq=n_steps_per_env*20, save_freq=n_steps_per_env*20, backup_env_file=__file__ )
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server = Train_Server( self.server_p-1, self.monitor_p, 1 )
|
||||
env = WalkEnv( self.ip, self.server_p-1, self.monitor_p, self.robot_type, True )
|
||||
model = PPO.load( args["model_file"], env=env )
|
||||
|
||||
try:
|
||||
self.export_model( args["model_file"], args["model_file"]+".pkl", False ) # Export to pkl to create custom behavior
|
||||
self.test_model( model, env, log_path=args["folder_dir"], model_path=args["folder_dir"] )
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
trainer.train({})
|
||||
|
||||
|
||||
Reference in New Issue
Block a user