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639
scripts/gyms/Walk.py
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639
scripts/gyms/Walk.py
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import os
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import numpy as np
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import math
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import time
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from time import sleep
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from random import random
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from random import uniform
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from stable_baselines3 import PPO
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from stable_baselines3.common.vec_env import SubprocVecEnv
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import gymnasium as gym
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from gymnasium import spaces
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from scripts.commons.Train_Base import Train_Base
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from scripts.commons.Server import Server as Train_Server
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from agent.base_agent import Base_Agent
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from utils.math_ops import MathOps
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from scipy.spatial.transform import Rotation as R
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'''
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Objective:
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Learn how to run forward using step primitive
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----------
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- class Basic_Run: implements an OpenAI custom gym
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- class Train: implements algorithms to train a new model or test an existing model
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'''
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class WalkEnv(gym.Env):
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def __init__(self, ip, server_p) -> None:
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# Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw
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self.Player = player = Base_Agent(
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team_name="Gym",
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number=1,
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host=ip,
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port=server_p
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)
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self.robot_type = self.Player.robot
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self.step_counter = 0 # to limit episode size
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self.force_play_on = True
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self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane
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self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane
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self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation)
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self.isfallen = False
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self.waypoint_index = 0
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self.route_completed = False
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self.debug_every_n_steps = 5
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self.calibrate_nominal_from_neutral = True
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self.auto_calibrate_train_sim_flip = True
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self.nominal_calibrated_once = False
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self.flip_calibrated_once = False
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self._target_hz = 0.0
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self._target_dt = 0.0
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self._last_sync_time = None
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target_hz_env = 1000
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if target_hz_env:
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try:
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self._target_hz = float(target_hz_env)
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except ValueError:
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self._target_hz = 0.0
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if self._target_hz > 0.0:
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self._target_dt = 1.0 / self._target_hz
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# State space
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# 原始观测大小: 78
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obs_size = 78
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self.obs = np.zeros(obs_size, np.float32)
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self.observation_space = spaces.Box(
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low=-10.0,
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high=10.0,
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shape=(obs_size,),
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dtype=np.float32
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)
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action_dim = len(self.Player.robot.ROBOT_MOTORS)
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self.no_of_actions = action_dim
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self.action_space = spaces.Box(
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low=-1.0,
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high=1.0,
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shape=(action_dim,),
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dtype=np.float32
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)
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# 中立姿态
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self.joint_nominal_position = np.array(
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[
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0.0,
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0.0,
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0.0,
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1.4,
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0.0,
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-0.4,
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0.0,
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-1.4,
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0.0,
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0.4,
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0.0,
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-0.4,
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0.0,
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0.0,
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0.8,
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-0.4,
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0.0,
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0.4,
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0.0,
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0.0,
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-0.8,
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0.4,
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0.0,
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]
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)
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self.reference_joint_nominal_position = self.joint_nominal_position.copy()
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self.train_sim_flip = np.array(
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[
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1.0, # 0: Head_yaw (he1)
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-1.0, # 1: Head_pitch (he2)
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1.0, # 2: Left_Shoulder_Pitch (lae1)
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-1.0, # 3: Left_Shoulder_Roll (lae2)
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1.0, # 4: Left_Elbow_Pitch (lae3)
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1.0, # 5: Left_Elbow_Yaw (lae4)
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-1.0, # 6: Right_Shoulder_Pitch (rae1)
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-1.0, # 7: Right_Shoulder_Roll (rae2)
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1.0, # 8: Right_Elbow_Pitch (rae3)
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1.0, # 9: Right_Elbow_Yaw (rae4)
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1.0, # 10: Waist (te1)
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1.0, # 11: Left_Hip_Pitch (lle1)
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-1.0, # 12: Left_Hip_Roll (lle2)
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-1.0, # 13: Left_Hip_Yaw (lle3)
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1.0, # 14: Left_Knee_Pitch (lle4)
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1.0, # 15: Left_Ankle_Pitch (lle5)
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-1.0, # 16: Left_Ankle_Roll (lle6)
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-1.0, # 17: Right_Hip_Pitch (rle1)
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-1.0, # 18: Right_Hip_Roll (rle2)
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-1.0, # 19: Right_Hip_Yaw (rle3)
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-1.0, # 20: Right_Knee_Pitch (rle4)
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-1.0, # 21: Right_Ankle_Pitch (rle5)
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-1.0, # 22: Right_Ankle_Roll (rle6)
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]
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)
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self.scaling_factor = 0.5
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self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
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self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
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self.previous_pos = np.array([0.0, 0.0]) # Track previous position
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self.Player.server.connect()
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# sleep(2.0) # Longer wait for connection to establish completely
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self.Player.server.send_immediate(
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f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
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)
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def debug_log(self, message):
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print(message)
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try:
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log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log")
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with open(log_path, "a", encoding="utf-8") as f:
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f.write(message + "\n")
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except OSError:
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pass
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def calibrate_train_sim_flip_from_neutral(self, neutral_joint_positions):
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updated_flip = self.train_sim_flip.copy()
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changed = []
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for idx, (reference_value, observed_value) in enumerate(
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zip(self.reference_joint_nominal_position, neutral_joint_positions)
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):
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if idx >= 10:
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continue
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if abs(reference_value) < 0.15 or abs(observed_value) < 0.15:
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continue
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inferred_flip = 1.0 if np.sign(reference_value) == np.sign(observed_value) else -1.0
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if updated_flip[idx] != inferred_flip:
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changed.append((idx, updated_flip[idx], inferred_flip))
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updated_flip[idx] = inferred_flip
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self.train_sim_flip = updated_flip
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if changed:
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self.debug_log(
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"[FlipDebug] "
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f"changes={[(idx, old, new) for idx, old, new in changed]}"
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)
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def is_reliable_neutral_pose(self, neutral_joint_positions):
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leg_positions = neutral_joint_positions[11:]
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leg_norm = float(np.linalg.norm(leg_positions))
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leg_max = float(np.max(np.abs(leg_positions)))
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height = float(self.Player.world.global_position[2])
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reliable = (
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leg_norm > 0.8
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and leg_max > 0.35
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and 0.12 < height < 0.8
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)
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return reliable, leg_norm, leg_max, height
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def observe(self, init=False):
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"""获取当前观测值"""
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robot = self.Player.robot
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world = self.Player.world
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# Safety check: ensure data is available
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# 计算目标速度
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raw_target = self.target_position - world.global_position[:2]
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velocity = MathOps.rotate_2d_vec(
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raw_target,
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-robot.global_orientation_euler[2],
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is_rad=False
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)
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# 计算相对方向
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rel_orientation = MathOps.vector_angle(velocity) * 0.3
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rel_orientation = np.clip(rel_orientation, -0.25, 0.25)
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velocity = np.concatenate([velocity, np.array([rel_orientation])])
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velocity[0] = np.clip(velocity[0], -0.5, 0.5)
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velocity[1] = np.clip(velocity[1], -0.25, 0.25)
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# 关节状态
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radian_joint_positions = np.deg2rad(
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[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
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)
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radian_joint_speeds = np.deg2rad(
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[robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS]
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)
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qpos_qvel_previous_action = np.concatenate([
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(radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6,
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radian_joint_speeds / 110.0 * self.train_sim_flip,
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self.previous_action / 10.0,
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])
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# 角速度
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ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0)
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# 投影的重力方向
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orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv()
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projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
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# 组合观测
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observation = np.concatenate([
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qpos_qvel_previous_action,
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ang_vel,
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velocity,
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projected_gravity,
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])
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observation = np.clip(observation, -10.0, 10.0)
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return observation.astype(np.float32)
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def sync(self):
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''' Run a single simulation step '''
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self.Player.server.receive()
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self.Player.world.update()
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self.Player.robot.commit_motor_targets_pd()
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self.Player.server.send()
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if self._target_dt > 0.0:
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now = time.time()
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if self._last_sync_time is None:
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self._last_sync_time = now
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return
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elapsed = now - self._last_sync_time
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remaining = self._target_dt - elapsed
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if remaining > 0.0:
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time.sleep(remaining)
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now = time.time()
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self._last_sync_time = now
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def debug_joint_status(self):
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robot = self.Player.robot
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actual_joint_positions = np.deg2rad(
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[robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS]
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)
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target_joint_positions = getattr(
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self,
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'target_joint_positions',
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np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32)
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)
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joint_error = actual_joint_positions - target_joint_positions
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leg_slice = slice(11, None)
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self.debug_log(
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"[WalkDebug] "
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f"step={self.step_counter} "
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f"pos={np.round(self.Player.world.global_position, 3).tolist()} "
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f"target_xy={np.round(self.target_position, 3).tolist()} "
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f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} "
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f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} "
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f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
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f"fallen={self.Player.world.global_position[2] < 0.3}"
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)
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def reset(self, seed=None, options=None):
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'''
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Reset and stabilize the robot
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Note: for some behaviors it would be better to reduce stabilization or add noise
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'''
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r = self.Player.robot
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super().reset(seed=seed)
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if seed is not None:
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np.random.seed(seed)
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length1 = np.random.uniform(10, 20) # randomize target distance
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length2 = np.random.uniform(10, 20) # randomize target distance
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length3 = np.random.uniform(10, 20) # randomize target distance
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angle2 = np.random.uniform(-30, 30) # randomize initial orientation
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angle3 = np.random.uniform(-30, 30) # randomize target direction
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self.step_counter = 0
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self.waypoint_index = 0
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self.route_completed = False
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self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
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self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
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self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step
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self.walk_cycle_step = 0
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# 随机 beam 目标位置和朝向,增加训练多样性
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beam_x = (random() - 0.5) * 10
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beam_y = (random() - 0.5) * 10
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for _ in range(5):
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self.Player.server.receive()
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self.Player.world.update()
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self.Player.robot.commit_motor_targets_pd()
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self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=0)
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self.Player.server.send()
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# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
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finished_count = 0
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for _ in range(10):
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finished = self.Player.skills_manager.execute("Neutral")
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self.sync()
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if finished:
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finished_count += 1
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if finished_count >= 3: # 假设需要连续3次完成才算成功
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break
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# neutral_joint_positions = np.deg2rad(
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# [self.Player.robot.motor_positions[motor] for motor in self.Player.robot.ROBOT_MOTORS]
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# )
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# reliable_neutral, neutral_leg_norm, neutral_leg_max, neutral_height = self.is_reliable_neutral_pose(neutral_joint_positions)
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# if self.auto_calibrate_train_sim_flip and reliable_neutral and not self.flip_calibrated_once:
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# self.calibrate_train_sim_flip_from_neutral(neutral_joint_positions)
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# self.flip_calibrated_once = True
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# if self.calibrate_nominal_from_neutral and reliable_neutral and not self.nominal_calibrated_once:
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# self.joint_nominal_position = neutral_joint_positions * self.train_sim_flip
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# self.nominal_calibrated_once = True
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# self.debug_log(
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# "[ResetDebug] "
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# f"neutral_pos={np.round(self.Player.world.global_position, 3).tolist()} "
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# f"shoulders={np.round(neutral_joint_positions[2:10], 3).tolist()} "
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# f"legs={np.round(neutral_joint_positions[11:], 3).tolist()} "
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# f"flip={self.train_sim_flip.tolist()} "
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# f"nominal_legs={np.round(self.joint_nominal_position[11:], 3).tolist()} "
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# f"calibrated_once={(self.flip_calibrated_once, self.nominal_calibrated_once)} "
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# f"reliable_neutral={reliable_neutral} "
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# f"leg_norm={neutral_leg_norm:.3f} leg_max={neutral_leg_max:.3f} height={neutral_height:.3f}"
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# )
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# reset_action_noise = np.random.uniform(-0.015, 0.015, size=(len(self.Player.robot.ROBOT_MOTORS),))
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# self.target_joint_positions = (self.joint_nominal_position + reset_action_noise) * self.train_sim_flip
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# for idx, target in enumerate(self.target_joint_positions):
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# r.set_motor_target_position(
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# r.ROBOT_MOTORS[idx], target*180/math.pi, kp=25, kd=0.6
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# )
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# memory variables
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self.initial_position = np.array(self.Player.world.global_position[:2])
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self.previous_pos = self.initial_position.copy() # Critical: set to actual position
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self.act = np.zeros(self.no_of_actions, np.float32)
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point1 = self.initial_position + np.array([length1, 0])
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point2 = point1 + MathOps.rotate_2d_vec(np.array([length2, 0]), angle2, is_rad=False)
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point3 = point2 + MathOps.rotate_2d_vec(np.array([length3, 0]), angle3, is_rad=False)
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self.point_list = [point1, point2, point3]
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self.target_position = self.point_list[self.waypoint_index]
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return self.observe(True), {}
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def render(self, mode='human', close=False):
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return
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def compute_reward(self, previous_pos, current_pos, action):
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eps = 1e-6
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dt = 0.05
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velocity = current_pos - previous_pos
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speed_step = float(np.linalg.norm(velocity))
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speed = speed_step / dt
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direction_to_target = self.target_position - current_pos
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prev_direction_to_target = self.target_position - previous_pos
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distance_to_target = float(np.linalg.norm(direction_to_target))
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prev_distance_to_target = float(np.linalg.norm(prev_direction_to_target))
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# Progress toward waypoint (secondary signal)
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progress = prev_distance_to_target - distance_to_target
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progress_reward = np.clip(progress * 2.0, -1.5, 2.5)
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# Forward speed and lateral drift
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forward_dir = direction_to_target / max(distance_to_target, eps)
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forward_speed = float(np.dot(velocity, forward_dir)) / dt
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target_speed = 1.0
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speed_error = forward_speed - target_speed
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speed_reward = 3.0 * math.exp(-1.5 * (speed_error ** 2))
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lateral_vec = velocity - forward_dir * np.dot(velocity, forward_dir)
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lateral_speed = float(np.linalg.norm(lateral_vec)) / dt
|
||||
lateral_penalty = -0.6 * np.clip(lateral_speed, 0.0, 2.0)
|
||||
|
||||
# Heading alignment (small shaping term)
|
||||
if speed_step > 1e-4 and distance_to_target > 1e-4:
|
||||
directional_alignment = np.dot(velocity, direction_to_target) / (speed_step * distance_to_target)
|
||||
directional_alignment = float(np.clip(directional_alignment, -1.0, 1.0))
|
||||
direction_reward = max(0.0, directional_alignment) * 0.3
|
||||
else:
|
||||
direction_reward = 0.0
|
||||
|
||||
alive_bonus = 0.05
|
||||
|
||||
# Height and posture
|
||||
height = float(self.Player.world.global_position[2])
|
||||
if 0.8 <= height <= 1.05:
|
||||
height_reward = 1.0
|
||||
elif 0.40 <= height <= 1.20:
|
||||
height_reward = -1.0
|
||||
else:
|
||||
height_reward = -6.0
|
||||
|
||||
orientation_quat_inv = R.from_quat(self.Player.robot._global_cheat_orientation).inv()
|
||||
projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
|
||||
tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||
posture_penalty = -2.2 * (tilt_mag ** 2)
|
||||
|
||||
motionless_penalty = -1.5 if speed < 0.1 else 0.0
|
||||
|
||||
# Waypoint bonus
|
||||
waypoint_bonus = 0.0
|
||||
if distance_to_target < 0.5:
|
||||
waypoint_bonus = 25.0
|
||||
if self.waypoint_index < len(self.point_list) - 1:
|
||||
self.waypoint_index += 1
|
||||
self.target_position = self.point_list[self.waypoint_index]
|
||||
else:
|
||||
waypoint_bonus = 100.0
|
||||
self.route_completed = True
|
||||
|
||||
# Effort + smoothness
|
||||
action_magnitude = float(np.linalg.norm(action[11:]))
|
||||
action_penalty = -0.05 * action_magnitude
|
||||
action_delta = action - self.last_action_for_reward
|
||||
smoothness_penalty = -0.02 * float(np.linalg.norm(action_delta[11:]))
|
||||
|
||||
return (
|
||||
progress_reward
|
||||
+ speed_reward
|
||||
+ lateral_penalty
|
||||
+ direction_reward
|
||||
+ alive_bonus
|
||||
+ height_reward
|
||||
+ posture_penalty
|
||||
+ motionless_penalty
|
||||
+ waypoint_bonus
|
||||
+ action_penalty
|
||||
+ smoothness_penalty
|
||||
)
|
||||
|
||||
def step(self, action):
|
||||
|
||||
r = self.Player.robot
|
||||
self.previous_action = action
|
||||
|
||||
self.target_joint_positions = (
|
||||
self.joint_nominal_position
|
||||
+ self.scaling_factor * action
|
||||
)
|
||||
self.target_joint_positions *= self.train_sim_flip
|
||||
|
||||
for idx, target in enumerate(self.target_joint_positions):
|
||||
r.set_motor_target_position(
|
||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
||||
)
|
||||
|
||||
self.sync() # run simulation step
|
||||
self.step_counter += 1
|
||||
|
||||
# if self.step_counter % self.debug_every_n_steps == 0:
|
||||
# self.debug_joint_status()
|
||||
|
||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||
|
||||
# Compute reward based on movement from previous step
|
||||
reward = self.compute_reward(self.previous_pos, current_pos, action)
|
||||
|
||||
# Update previous position
|
||||
self.previous_pos = current_pos.copy()
|
||||
self.last_action_for_reward = action.copy()
|
||||
|
||||
# Fall detection and penalty
|
||||
is_fallen = self.Player.world.global_position[2] < 0.3
|
||||
|
||||
# terminal state: the robot is falling or timeout
|
||||
terminated = is_fallen or self.step_counter > 800 or self.route_completed
|
||||
truncated = False
|
||||
|
||||
return self.observe(), reward, terminated, truncated, {}
|
||||
|
||||
|
||||
class Train(Train_Base):
|
||||
def __init__(self, script) -> None:
|
||||
super().__init__(script)
|
||||
|
||||
def train(self, args):
|
||||
|
||||
# --------------------------------------- Learning parameters
|
||||
n_envs = 20 # Reduced from 8 to decrease CPU/network pressure during init
|
||||
if n_envs < 1:
|
||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||
n_steps_per_env = 512 # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||
minibatch_size = 128 # should be a factor of (n_steps_per_env * n_envs)
|
||||
total_steps = 30000000
|
||||
learning_rate = 3e-4
|
||||
folder_name = f'Walk_R{self.robot_type}'
|
||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||
|
||||
print(f"Model path: {model_path}")
|
||||
print(f"Using {n_envs} parallel environments")
|
||||
|
||||
# --------------------------------------- Run algorithm
|
||||
def init_env(i_env):
|
||||
def thunk():
|
||||
return WalkEnv(self.ip, self.server_p + i_env)
|
||||
|
||||
return thunk
|
||||
|
||||
server_log_dir = os.path.join(model_path, "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1) # include 1 extra server for testing
|
||||
|
||||
# Wait for servers to start
|
||||
print(f"Starting {n_envs + 1} rcssservermj servers...")
|
||||
print("Servers started, creating environments...")
|
||||
|
||||
env = SubprocVecEnv([init_env(i) for i in range(n_envs)])
|
||||
eval_env = SubprocVecEnv([init_env(n_envs)])
|
||||
|
||||
try:
|
||||
# Custom policy network architecture
|
||||
policy_kwargs = dict(
|
||||
net_arch=dict(
|
||||
pi=[256, 256, 128], # Policy network: 3 layers
|
||||
vf=[256, 256, 128] # Value network: 3 layers
|
||||
),
|
||||
activation_fn=__import__('torch.nn', fromlist=['ReLU']).ReLU,
|
||||
)
|
||||
|
||||
if "model_file" in args: # retrain
|
||||
model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size, learning_rate=learning_rate)
|
||||
else: # train new model
|
||||
model = PPO(
|
||||
"MlpPolicy",
|
||||
env=env,
|
||||
verbose=1,
|
||||
n_steps=n_steps_per_env,
|
||||
batch_size=minibatch_size,
|
||||
learning_rate=learning_rate,
|
||||
device="cpu",
|
||||
policy_kwargs=policy_kwargs,
|
||||
ent_coef=0.01, # Entropy coefficient for exploration
|
||||
clip_range=0.2, # PPO clipping parameter
|
||||
gae_lambda=0.95, # GAE lambda
|
||||
gamma=0.99 # Discount factor
|
||||
)
|
||||
|
||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||
eval_freq=n_steps_per_env * 10, save_freq=n_steps_per_env * 10,
|
||||
backup_env_file=__file__)
|
||||
except KeyboardInterrupt:
|
||||
sleep(1) # wait for child processes
|
||||
print("\nctrl+c pressed, aborting...\n")
|
||||
servers.kill()
|
||||
return
|
||||
|
||||
env.close()
|
||||
eval_env.close()
|
||||
servers.kill()
|
||||
|
||||
def test(self, args):
|
||||
|
||||
# Uses different server and monitor ports
|
||||
server_log_dir = os.path.join(args["folder_dir"], "server_logs")
|
||||
os.makedirs(server_log_dir, exist_ok=True)
|
||||
server = Train_Server(self.server_p - 1, self.monitor_p, 1)
|
||||
env = WalkEnv(self.ip, self.server_p - 1)
|
||||
model = PPO.load(args["model_file"], env=env)
|
||||
|
||||
try:
|
||||
self.export_model(args["model_file"], args["model_file"] + ".pkl",
|
||||
False) # Export to pkl to create custom behavior
|
||||
self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"])
|
||||
except KeyboardInterrupt:
|
||||
print()
|
||||
|
||||
env.close()
|
||||
server.kill()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from types import SimpleNamespace
|
||||
|
||||
# 创建默认参数
|
||||
script_args = SimpleNamespace(
|
||||
args=SimpleNamespace(
|
||||
i='127.0.0.1', # Server IP
|
||||
p=3100, # Server port
|
||||
m=3200, # Monitor port
|
||||
r=0, # Robot type
|
||||
t='Gym', # Team name
|
||||
u=1 # Uniform number
|
||||
)
|
||||
)
|
||||
|
||||
trainer = Train(script_args)
|
||||
trainer.train({})
|
||||
# trainer.test({"model_file": "scripts/gyms/logs/Walk_R0_003/best_model.zip",
|
||||
# "folder_dir": "Walk_R0_003",})
|
||||
Reference in New Issue
Block a user