diff --git a/.gitignore b/.gitignore index 58548b2..036a917 100644 --- a/.gitignore +++ b/.gitignore @@ -10,3 +10,13 @@ poetry.toml **/log/ *.spec dist/ +*steps.zip +*.pkl +best_model.zip +*.csv +*.npz +*.xml +*.json +*.yaml +*.iml +*.TXT diff --git a/scripts/commons/Server.py b/scripts/commons/Server.py index cf21ea8..9e9a09a 100644 --- a/scripts/commons/Server.py +++ b/scripts/commons/Server.py @@ -21,7 +21,7 @@ class Server(): port = first_server_p + i mport = first_monitor_p + i - server_cmd = f"{cmd} --aport {port} --mport {mport} " + server_cmd = f"{cmd} -c {port} -m {mport} " self.rcss_processes.append( subprocess.Popen( diff --git a/scripts/gyms/Walk.py b/scripts/gyms/Walk.py index 4533b46..d5fea42 100644 --- a/scripts/gyms/Walk.py +++ b/scripts/gyms/Walk.py @@ -50,6 +50,7 @@ class WalkEnv(gym.Env): self.waypoint_index = 0 self.route_completed = False self.debug_every_n_steps = 5 + self.enable_debug_joint_status = False self.calibrate_nominal_from_neutral = True self.auto_calibrate_train_sim_flip = True self.nominal_calibrated_once = False @@ -57,7 +58,7 @@ class WalkEnv(gym.Env): self._target_hz = 0.0 self._target_dt = 0.0 self._last_sync_time = None - target_hz_env = 1000 + target_hz_env = 0 if target_hz_env: try: self._target_hz = float(target_hz_env) @@ -114,7 +115,6 @@ class WalkEnv(gym.Env): 0.0, ] ) - self.reference_joint_nominal_position = self.joint_nominal_position.copy() self.joint_nominal_position = np.zeros(self.no_of_actions) self.train_sim_flip = np.array( [ @@ -144,9 +144,16 @@ class WalkEnv(gym.Env): ] ) - self.scaling_factor = 0.5 + self.scaling_factor = 0.3 # self.scaling_factor = 1 + # Small reset perturbations for robustness training. + self.enable_reset_perturb = True + self.reset_beam_yaw_range_deg = 180 # randomize target direction fully to encourage learning a real walk instead of a fixed gait + self.reset_joint_noise_rad = 0.015 + self.reset_perturb_steps = 3 + self.reset_recover_steps = 8 + self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.previous_pos = np.array([0.0, 0.0]) # Track previous position @@ -155,6 +162,7 @@ class WalkEnv(gym.Env): self.Player.server.send_immediate( f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" ) + self.start_time = time.time() def debug_log(self, message): print(message) @@ -165,45 +173,6 @@ class WalkEnv(gym.Env): except OSError: pass - def calibrate_train_sim_flip_from_neutral(self, neutral_joint_positions): - updated_flip = self.train_sim_flip.copy() - changed = [] - - for idx, (reference_value, observed_value) in enumerate( - zip(self.reference_joint_nominal_position, neutral_joint_positions) - ): - if idx >= 10: - continue - if abs(reference_value) < 0.15 or abs(observed_value) < 0.15: - continue - - inferred_flip = 1.0 if np.sign(reference_value) == np.sign(observed_value) else -1.0 - if updated_flip[idx] != inferred_flip: - changed.append((idx, updated_flip[idx], inferred_flip)) - updated_flip[idx] = inferred_flip - - self.train_sim_flip = updated_flip - - if changed: - self.debug_log( - "[FlipDebug] " - f"changes={[(idx, old, new) for idx, old, new in changed]}" - ) - - def is_reliable_neutral_pose(self, neutral_joint_positions): - leg_positions = neutral_joint_positions[11:] - leg_norm = float(np.linalg.norm(leg_positions)) - leg_max = float(np.max(np.abs(leg_positions))) - height = float(self.Player.world.global_position[2]) - - reliable = ( - leg_norm > 0.8 - and leg_max > 0.35 - and 0.12 < height < 0.8 - ) - - return reliable, leg_norm, leg_max, height - def observe(self, init=False): """获取当前观测值""" @@ -301,6 +270,7 @@ class WalkEnv(gym.Env): f"err_norm={float(np.linalg.norm(joint_error)):.4f} " f"fallen={self.Player.world.global_position[2] < 0.3}" ) + print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}") def reset(self, seed=None, options=None): ''' @@ -312,9 +282,9 @@ class WalkEnv(gym.Env): if seed is not None: np.random.seed(seed) - length1 = np.random.uniform(10, 20) # randomize target distance - length2 = np.random.uniform(10, 20) # randomize target distance - length3 = np.random.uniform(10, 20) # randomize target distance + length1 = 2 # randomize target distance + length2 = np.random.uniform(0.6, 1) # randomize target distance + length3 = np.random.uniform(0.6, 1) # randomize target distance angle2 = np.random.uniform(-30, 30) # randomize initial orientation angle3 = np.random.uniform(-30, 30) # randomize target direction @@ -329,64 +299,66 @@ class WalkEnv(gym.Env): # 随机 beam 目标位置和朝向,增加训练多样性 beam_x = (random() - 0.5) * 10 beam_y = (random() - 0.5) * 10 + beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg) for _ in range(5): self.Player.server.receive() self.Player.world.update() self.Player.robot.commit_motor_targets_pd() - self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=0) + self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw) self.Player.server.send() # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 finished_count = 0 - for _ in range(10): + for _ in range(50): finished = self.Player.skills_manager.execute("Neutral") self.sync() if finished: finished_count += 1 - if finished_count >= 3: # 假设需要连续3次完成才算成功 + if finished_count >= 20: # 假设需要连续20次完成才算成功 break - # neutral_joint_positions = np.deg2rad( - # [self.Player.robot.motor_positions[motor] for motor in self.Player.robot.ROBOT_MOTORS] - # ) - # reliable_neutral, neutral_leg_norm, neutral_leg_max, neutral_height = self.is_reliable_neutral_pose(neutral_joint_positions) + if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0: + perturb_action = np.zeros(self.no_of_actions, dtype=np.float32) + # Perturb waist + lower body only (10:), keep head/arms stable. + perturb_action[10:] = np.random.uniform( + -self.reset_joint_noise_rad, + self.reset_joint_noise_rad, + size=(self.no_of_actions - 10,) + ) - # if self.auto_calibrate_train_sim_flip and reliable_neutral and not self.flip_calibrated_once: - # self.calibrate_train_sim_flip_from_neutral(neutral_joint_positions) - # self.flip_calibrated_once = True - # if self.calibrate_nominal_from_neutral and reliable_neutral and not self.nominal_calibrated_once: - # self.joint_nominal_position = neutral_joint_positions * self.train_sim_flip - # self.nominal_calibrated_once = True - # self.debug_log( - # "[ResetDebug] " - # f"neutral_pos={np.round(self.Player.world.global_position, 3).tolist()} " - # f"shoulders={np.round(neutral_joint_positions[2:10], 3).tolist()} " - # f"legs={np.round(neutral_joint_positions[11:], 3).tolist()} " - # f"flip={self.train_sim_flip.tolist()} " - # f"nominal_legs={np.round(self.joint_nominal_position[11:], 3).tolist()} " - # f"calibrated_once={(self.flip_calibrated_once, self.nominal_calibrated_once)} " - # f"reliable_neutral={reliable_neutral} " - # f"leg_norm={neutral_leg_norm:.3f} leg_max={neutral_leg_max:.3f} height={neutral_height:.3f}" - # ) + for _ in range(self.reset_perturb_steps): + target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip + for idx, target in enumerate(target_joint_positions): + r.set_motor_target_position( + r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 + ) + self.sync() - # reset_action_noise = np.random.uniform(-0.015, 0.015, size=(len(self.Player.robot.ROBOT_MOTORS),)) - # self.target_joint_positions = (self.joint_nominal_position + reset_action_noise) * self.train_sim_flip - - # for idx, target in enumerate(self.target_joint_positions): - # r.set_motor_target_position( - # r.ROBOT_MOTORS[idx], target*180/math.pi, kp=25, kd=0.6 - # ) + for i in range(self.reset_recover_steps): + # Linearly fade perturbation to help policy start from near-neutral. + alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps) + target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip + for idx, target in enumerate(target_joint_positions): + r.set_motor_target_position( + r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 + ) + self.sync() # memory variables + self.sync() self.initial_position = np.array(self.Player.world.global_position[:2]) self.previous_pos = self.initial_position.copy() # Critical: set to actual position self.act = np.zeros(self.no_of_actions, np.float32) - point1 = self.initial_position + np.array([length1, 0]) + # Build target in the robot's current forward direction instead of fixed global +x. + heading_deg = float(r.global_orientation_euler[2]) + forward_offset = MathOps.rotate_2d_vec(np.array([length1, 0.0]), heading_deg, is_rad=False) + point1 = self.initial_position + forward_offset point2 = point1 + MathOps.rotate_2d_vec(np.array([length2, 0]), angle2, is_rad=False) point3 = point2 + MathOps.rotate_2d_vec(np.array([length3, 0]), angle3, is_rad=False) - self.point_list = [point1, point2, point3] + self.point_list = [point1] self.target_position = self.point_list[self.waypoint_index] + self.initial_height = self.Player.world.global_position[2] return self.observe(True), {} @@ -394,89 +366,99 @@ class WalkEnv(gym.Env): return def compute_reward(self, previous_pos, current_pos, action): - eps = 1e-6 - dt = 0.05 - - velocity = current_pos - previous_pos - speed_step = float(np.linalg.norm(velocity)) - speed = speed_step / dt - - direction_to_target = self.target_position - current_pos - prev_direction_to_target = self.target_position - previous_pos - distance_to_target = float(np.linalg.norm(direction_to_target)) - prev_distance_to_target = float(np.linalg.norm(prev_direction_to_target)) - - # Progress toward waypoint (secondary signal) - progress = prev_distance_to_target - distance_to_target - progress_reward = np.clip(progress * 2.0, -1.5, 2.5) - - # Forward speed and lateral drift - forward_dir = direction_to_target / max(distance_to_target, eps) - forward_speed = float(np.dot(velocity, forward_dir)) / dt - target_speed = 1.0 - speed_error = forward_speed - target_speed - speed_reward = 3.0 * math.exp(-1.5 * (speed_error ** 2)) - - lateral_vec = velocity - forward_dir * np.dot(velocity, forward_dir) - lateral_speed = float(np.linalg.norm(lateral_vec)) / dt - lateral_penalty = -0.6 * np.clip(lateral_speed, 0.0, 2.0) - - # Heading alignment (small shaping term) - if speed_step > 1e-4 and distance_to_target > 1e-4: - directional_alignment = np.dot(velocity, direction_to_target) / (speed_step * distance_to_target) - directional_alignment = float(np.clip(directional_alignment, -1.0, 1.0)) - direction_reward = max(0.0, directional_alignment) * 0.3 - else: - direction_reward = 0.0 - - alive_bonus = 0.05 - - # Height and posture height = float(self.Player.world.global_position[2]) - if 0.8 <= height <= 1.05: - height_reward = 1.0 - elif 0.40 <= height <= 1.20: - height_reward = -1.0 - else: - height_reward = -6.0 orientation_quat_inv = R.from_quat(self.Player.robot._global_cheat_orientation).inv() projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) tilt_mag = float(np.linalg.norm(projected_gravity[:2])) - posture_penalty = -2.2 * (tilt_mag ** 2) + ang_vel = np.deg2rad(self.Player.robot.gyroscope) + ang_vel_mag = float(np.linalg.norm(ang_vel)) - motionless_penalty = -1.5 if speed < 0.1 else 0.0 + is_fallen = height < 0.3 + if is_fallen: + # remain = max(0, 800 - self.step_counter) + # return -8.0 - 0.01 * remain + return -1.0 + - # Waypoint bonus - waypoint_bonus = 0.0 - if distance_to_target < 0.5: - waypoint_bonus = 25.0 - if self.waypoint_index < len(self.point_list) - 1: - self.waypoint_index += 1 - self.target_position = self.point_list[self.waypoint_index] - else: - waypoint_bonus = 100.0 - self.route_completed = True - # Effort + smoothness - action_magnitude = float(np.linalg.norm(action[11:])) - action_penalty = -0.05 * action_magnitude - action_delta = action - self.last_action_for_reward - smoothness_penalty = -0.02 * float(np.linalg.norm(action_delta[11:])) + # # 目标方向 + # to_target = self.target_position - current_pos + # dist_to_target = float(np.linalg.norm(to_target)) + # if dist_to_target < 0.5: + # return 15.0 + + # forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0]) + # delta_pos = current_pos - previous_pos + # forward_step = float(np.dot(delta_pos, forward_dir)) + # lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step)) + + # 奖励项 + # progress_reward = 2 * forward_step + # lateral_penalty = -0.1 * lateral_step + alive_bonus = 2.0 + + # action_penalty = -0.01 * float(np.linalg.norm(action)) + smoothness_penalty = -0.01 * float(np.linalg.norm(action - self.last_action_for_reward)) + + posture_penalty = -0.3 * (tilt_mag) + ang_vel_penalty = -0.02 * ang_vel_mag + + target_height = self.initial_height + height_error = height - target_height + height_penalty = -0.5 * abs(height_error) # 惩罚高度偏离,系数可调 + + # # 在 compute_reward 开头附近,添加高度变化率计算 + # if not hasattr(self, 'last_height'): + # self.last_height = height + # self.last_height_time = self.step_counter # 可选,用于时间间隔 + # height_rate = height - self.last_height # 正为上升,负为下降 + # self.last_height = height + + # 惩罚高度下降(负变化率) + # height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度 + + # # 在 compute_reward 中 + # if self.step_counter > 50: + # avg_prev_action = np.mean(self.prev_action_history, axis=0) + # novelty = float(np.linalg.norm(action - avg_prev_action)) + # exploration_bonus = 0.05 * novelty + # else: + # exploration_bonus = 0 + + # self.prev_action_history[self.history_idx] = action + # self.history_idx = (self.history_idx + 1) % 50 + + + total = ( + # progress_reward + + alive_bonus + + # lateral_penalty + + # action_penalty + + smoothness_penalty + + posture_penalty + + ang_vel_penalty + + height_penalty + # + exploration_bonus + # + height_down_penalty + ) + if time.time() - self.start_time >= 1200: + self.start_time = time.time() + print( + # f"progress_reward:{progress_reward:.4f}", + # f"lateral_penalty:{lateral_penalty:.4f}", + # f"action_penalty:{action_penalty:.4f}"s, + f"height_penalty:{height_penalty:.4f}", + f"smoothness_penalty:{smoothness_penalty:.4f},", + f"posture_penalty:{posture_penalty:.4f}", + # f"ang_vel_penalty:{ang_vel_penalty:.4f}", + # f"height_down_penalty:{height_down_penalty:.4f}", + # f"exploration_bonus:{exploration_bonus:.4f}" + ) + + return total + - return ( - progress_reward - + speed_reward - + lateral_penalty - + direction_reward - + alive_bonus - + height_reward - + posture_penalty - + motionless_penalty - + waypoint_bonus - + action_penalty - + smoothness_penalty - ) def step(self, action): @@ -484,21 +466,23 @@ class WalkEnv(gym.Env): self.previous_action = action self.target_joint_positions = ( - self.joint_nominal_position - + self.scaling_factor * action + # self.joint_nominal_position + + self.scaling_factor * action ) self.target_joint_positions *= self.train_sim_flip for idx, target in enumerate(self.target_joint_positions): r.set_motor_target_position( - r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 + r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.0 ) + self.previous_action = action + self.sync() # run simulation step self.step_counter += 1 - # if self.step_counter % self.debug_every_n_steps == 0: - # self.debug_joint_status() + if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0: + self.debug_joint_status() current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) @@ -529,10 +513,10 @@ class Train(Train_Base): n_envs = 20 # Reduced from 8 to decrease CPU/network pressure during init if n_envs < 1: raise ValueError("GYM_CPU_N_ENVS must be >= 1") - n_steps_per_env = 512 # RolloutBuffer is of size (n_steps_per_env * n_envs) - minibatch_size = 128 # should be a factor of (n_steps_per_env * n_envs) + n_steps_per_env = 256 # RolloutBuffer is of size (n_steps_per_env * n_envs) + minibatch_size = 512 # should be a factor of (n_steps_per_env * n_envs) total_steps = 30000000 - learning_rate = 2e-4 + learning_rate = 1e-4 folder_name = f'Walk_R{self.robot_type}' model_path = f'./scripts/gyms/logs/{folder_name}/' @@ -580,10 +564,12 @@ class Train(Train_Base): learning_rate=learning_rate, device="cpu", policy_kwargs=policy_kwargs, - # ent_coef=0.01, # Entropy coefficient for exploration - # clip_range=0.2, # PPO clipping parameter - # gae_lambda=0.95, # GAE lambda - # gamma=0.99 # Discount factor + ent_coef=0.03, # Entropy coefficient for exploration + clip_range=0.13, # PPO clipping parameter + gae_lambda=0.95, # GAE lambda + gamma=0.95 , # Discount factor + target_kl=0.03, + n_epochs=5 ) model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, @@ -635,6 +621,6 @@ if __name__ == "__main__": ) trainer = Train(script_args) - trainer.train({}) - # trainer.test({"model_file": "scripts/gyms/logs/Walk_R0_003/best_model.zip", - # "folder_dir": "Walk_R0_003",}) + trainer.train({"model_file": "scripts/gyms/logs/Walk_R0_004/best_model.zip"}) + # trainer.test({"model_file": "scripts/gyms/logs/Walk_R0_004/best_model.zip", + # "folder_dir": "scripts/gyms/logs/Walk_R0_004/",}) \ No newline at end of file diff --git a/scripts/gyms/logs/stand_stable_0.1.zip b/scripts/gyms/logs/stand_stable_0.1.zip new file mode 100644 index 0000000..ed3676e Binary files /dev/null and b/scripts/gyms/logs/stand_stable_0.1.zip differ diff --git a/world/world.py b/world/world.py index 8968a92..82751e4 100644 --- a/world/world.py +++ b/world/world.py @@ -47,6 +47,7 @@ class World: self.their_team_players: list[OtherRobot] = [OtherRobot(is_teammate=False) for _ in range(self.MAX_PLAYERS_PER_TEAM)] self.field: Field = self.__initialize_field(field_name=field_name) + self.WORLD_STEPTIME: float = 0.005 # Time step of the world in seconds def update(self) -> None: """