stand stable 0.1 amendment and add some info
This commit is contained in:
10
.gitignore
vendored
10
.gitignore
vendored
@@ -10,3 +10,13 @@ poetry.toml
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**/log/
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**/log/
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*.spec
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*.spec
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dist/
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dist/
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*steps.zip
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*.pkl
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best_model.zip
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*.csv
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*.npz
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*.xml
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*.json
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*.yaml
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*.iml
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*.TXT
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@@ -21,7 +21,7 @@ class Server():
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port = first_server_p + i
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port = first_server_p + i
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mport = first_monitor_p + i
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mport = first_monitor_p + i
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server_cmd = f"{cmd} --aport {port} --mport {mport} "
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server_cmd = f"{cmd} -c {port} -m {mport} "
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self.rcss_processes.append(
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self.rcss_processes.append(
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subprocess.Popen(
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subprocess.Popen(
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@@ -50,6 +50,7 @@ class WalkEnv(gym.Env):
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self.waypoint_index = 0
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self.waypoint_index = 0
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self.route_completed = False
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self.route_completed = False
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self.debug_every_n_steps = 5
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self.debug_every_n_steps = 5
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self.enable_debug_joint_status = False
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self.calibrate_nominal_from_neutral = True
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self.calibrate_nominal_from_neutral = True
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self.auto_calibrate_train_sim_flip = True
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self.auto_calibrate_train_sim_flip = True
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self.nominal_calibrated_once = False
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self.nominal_calibrated_once = False
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@@ -57,7 +58,7 @@ class WalkEnv(gym.Env):
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self._target_hz = 0.0
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self._target_hz = 0.0
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self._target_dt = 0.0
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self._target_dt = 0.0
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self._last_sync_time = None
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self._last_sync_time = None
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target_hz_env = 1000
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target_hz_env = 0
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if target_hz_env:
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if target_hz_env:
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try:
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try:
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self._target_hz = float(target_hz_env)
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self._target_hz = float(target_hz_env)
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@@ -114,7 +115,6 @@ class WalkEnv(gym.Env):
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0.0,
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0.0,
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]
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]
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)
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)
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self.reference_joint_nominal_position = self.joint_nominal_position.copy()
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self.joint_nominal_position = np.zeros(self.no_of_actions)
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self.joint_nominal_position = np.zeros(self.no_of_actions)
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self.train_sim_flip = np.array(
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self.train_sim_flip = np.array(
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[
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[
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@@ -144,9 +144,16 @@ class WalkEnv(gym.Env):
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]
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]
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)
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)
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self.scaling_factor = 0.5
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self.scaling_factor = 0.3
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# self.scaling_factor = 1
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# self.scaling_factor = 1
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# Small reset perturbations for robustness training.
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self.enable_reset_perturb = True
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self.reset_beam_yaw_range_deg = 180 # randomize target direction fully to encourage learning a real walk instead of a fixed gait
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self.reset_joint_noise_rad = 0.015
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self.reset_perturb_steps = 3
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self.reset_recover_steps = 8
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self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
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self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
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self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
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self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS))
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self.previous_pos = np.array([0.0, 0.0]) # Track previous position
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self.previous_pos = np.array([0.0, 0.0]) # Track previous position
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@@ -155,6 +162,7 @@ class WalkEnv(gym.Env):
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self.Player.server.send_immediate(
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self.Player.server.send_immediate(
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f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
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f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})"
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)
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)
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self.start_time = time.time()
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def debug_log(self, message):
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def debug_log(self, message):
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print(message)
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print(message)
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@@ -165,45 +173,6 @@ class WalkEnv(gym.Env):
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except OSError:
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except OSError:
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pass
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pass
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def calibrate_train_sim_flip_from_neutral(self, neutral_joint_positions):
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updated_flip = self.train_sim_flip.copy()
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changed = []
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for idx, (reference_value, observed_value) in enumerate(
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zip(self.reference_joint_nominal_position, neutral_joint_positions)
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):
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if idx >= 10:
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continue
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if abs(reference_value) < 0.15 or abs(observed_value) < 0.15:
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continue
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inferred_flip = 1.0 if np.sign(reference_value) == np.sign(observed_value) else -1.0
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if updated_flip[idx] != inferred_flip:
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changed.append((idx, updated_flip[idx], inferred_flip))
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updated_flip[idx] = inferred_flip
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self.train_sim_flip = updated_flip
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if changed:
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self.debug_log(
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"[FlipDebug] "
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f"changes={[(idx, old, new) for idx, old, new in changed]}"
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)
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def is_reliable_neutral_pose(self, neutral_joint_positions):
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leg_positions = neutral_joint_positions[11:]
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leg_norm = float(np.linalg.norm(leg_positions))
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leg_max = float(np.max(np.abs(leg_positions)))
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height = float(self.Player.world.global_position[2])
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reliable = (
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leg_norm > 0.8
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and leg_max > 0.35
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and 0.12 < height < 0.8
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)
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return reliable, leg_norm, leg_max, height
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def observe(self, init=False):
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def observe(self, init=False):
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"""获取当前观测值"""
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"""获取当前观测值"""
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@@ -301,6 +270,7 @@ class WalkEnv(gym.Env):
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f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
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f"err_norm={float(np.linalg.norm(joint_error)):.4f} "
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f"fallen={self.Player.world.global_position[2] < 0.3}"
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f"fallen={self.Player.world.global_position[2] < 0.3}"
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)
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)
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print(f"waist target={target_joint_positions[10]:.3f}, actual={actual_joint_positions[10]:.3f}")
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def reset(self, seed=None, options=None):
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def reset(self, seed=None, options=None):
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'''
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'''
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@@ -312,9 +282,9 @@ class WalkEnv(gym.Env):
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if seed is not None:
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if seed is not None:
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np.random.seed(seed)
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np.random.seed(seed)
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length1 = np.random.uniform(10, 20) # randomize target distance
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length1 = 2 # randomize target distance
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length2 = np.random.uniform(10, 20) # randomize target distance
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length2 = np.random.uniform(0.6, 1) # randomize target distance
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length3 = np.random.uniform(10, 20) # randomize target distance
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length3 = np.random.uniform(0.6, 1) # randomize target distance
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angle2 = np.random.uniform(-30, 30) # randomize initial orientation
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angle2 = np.random.uniform(-30, 30) # randomize initial orientation
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angle3 = np.random.uniform(-30, 30) # randomize target direction
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angle3 = np.random.uniform(-30, 30) # randomize target direction
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@@ -329,64 +299,66 @@ class WalkEnv(gym.Env):
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# 随机 beam 目标位置和朝向,增加训练多样性
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# 随机 beam 目标位置和朝向,增加训练多样性
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beam_x = (random() - 0.5) * 10
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beam_x = (random() - 0.5) * 10
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beam_y = (random() - 0.5) * 10
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beam_y = (random() - 0.5) * 10
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beam_yaw = uniform(-self.reset_beam_yaw_range_deg, self.reset_beam_yaw_range_deg)
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for _ in range(5):
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for _ in range(5):
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self.Player.server.receive()
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self.Player.server.receive()
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self.Player.world.update()
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self.Player.world.update()
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self.Player.robot.commit_motor_targets_pd()
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self.Player.robot.commit_motor_targets_pd()
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self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=0)
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self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=beam_yaw)
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self.Player.server.send()
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self.Player.server.send()
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# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
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# 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立
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finished_count = 0
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finished_count = 0
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for _ in range(10):
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for _ in range(50):
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finished = self.Player.skills_manager.execute("Neutral")
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finished = self.Player.skills_manager.execute("Neutral")
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self.sync()
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self.sync()
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if finished:
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if finished:
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finished_count += 1
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finished_count += 1
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if finished_count >= 3: # 假设需要连续3次完成才算成功
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if finished_count >= 20: # 假设需要连续20次完成才算成功
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break
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break
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# neutral_joint_positions = np.deg2rad(
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if self.enable_reset_perturb and self.reset_joint_noise_rad > 0.0:
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# [self.Player.robot.motor_positions[motor] for motor in self.Player.robot.ROBOT_MOTORS]
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perturb_action = np.zeros(self.no_of_actions, dtype=np.float32)
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# )
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# Perturb waist + lower body only (10:), keep head/arms stable.
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# reliable_neutral, neutral_leg_norm, neutral_leg_max, neutral_height = self.is_reliable_neutral_pose(neutral_joint_positions)
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perturb_action[10:] = np.random.uniform(
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-self.reset_joint_noise_rad,
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self.reset_joint_noise_rad,
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size=(self.no_of_actions - 10,)
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)
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# if self.auto_calibrate_train_sim_flip and reliable_neutral and not self.flip_calibrated_once:
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for _ in range(self.reset_perturb_steps):
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# self.calibrate_train_sim_flip_from_neutral(neutral_joint_positions)
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target_joint_positions = (self.joint_nominal_position + perturb_action) * self.train_sim_flip
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# self.flip_calibrated_once = True
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for idx, target in enumerate(target_joint_positions):
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# if self.calibrate_nominal_from_neutral and reliable_neutral and not self.nominal_calibrated_once:
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r.set_motor_target_position(
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# self.joint_nominal_position = neutral_joint_positions * self.train_sim_flip
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r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
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# self.nominal_calibrated_once = True
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)
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# self.debug_log(
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self.sync()
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# "[ResetDebug] "
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# f"neutral_pos={np.round(self.Player.world.global_position, 3).tolist()} "
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# f"shoulders={np.round(neutral_joint_positions[2:10], 3).tolist()} "
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# f"legs={np.round(neutral_joint_positions[11:], 3).tolist()} "
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# f"flip={self.train_sim_flip.tolist()} "
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# f"nominal_legs={np.round(self.joint_nominal_position[11:], 3).tolist()} "
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# f"calibrated_once={(self.flip_calibrated_once, self.nominal_calibrated_once)} "
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# f"reliable_neutral={reliable_neutral} "
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# f"leg_norm={neutral_leg_norm:.3f} leg_max={neutral_leg_max:.3f} height={neutral_height:.3f}"
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# )
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# reset_action_noise = np.random.uniform(-0.015, 0.015, size=(len(self.Player.robot.ROBOT_MOTORS),))
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for i in range(self.reset_recover_steps):
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# self.target_joint_positions = (self.joint_nominal_position + reset_action_noise) * self.train_sim_flip
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# Linearly fade perturbation to help policy start from near-neutral.
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alpha = 1.0 - float(i + 1) / float(self.reset_recover_steps)
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# for idx, target in enumerate(self.target_joint_positions):
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target_joint_positions = (self.joint_nominal_position + alpha * perturb_action) * self.train_sim_flip
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# r.set_motor_target_position(
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for idx, target in enumerate(target_joint_positions):
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# r.ROBOT_MOTORS[idx], target*180/math.pi, kp=25, kd=0.6
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r.set_motor_target_position(
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# )
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r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
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)
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self.sync()
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# memory variables
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# memory variables
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self.sync()
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self.initial_position = np.array(self.Player.world.global_position[:2])
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self.initial_position = np.array(self.Player.world.global_position[:2])
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self.previous_pos = self.initial_position.copy() # Critical: set to actual position
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self.previous_pos = self.initial_position.copy() # Critical: set to actual position
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self.act = np.zeros(self.no_of_actions, np.float32)
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self.act = np.zeros(self.no_of_actions, np.float32)
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point1 = self.initial_position + np.array([length1, 0])
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# Build target in the robot's current forward direction instead of fixed global +x.
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heading_deg = float(r.global_orientation_euler[2])
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forward_offset = MathOps.rotate_2d_vec(np.array([length1, 0.0]), heading_deg, is_rad=False)
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point1 = self.initial_position + forward_offset
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point2 = point1 + MathOps.rotate_2d_vec(np.array([length2, 0]), angle2, is_rad=False)
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point2 = point1 + MathOps.rotate_2d_vec(np.array([length2, 0]), angle2, is_rad=False)
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point3 = point2 + MathOps.rotate_2d_vec(np.array([length3, 0]), angle3, is_rad=False)
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point3 = point2 + MathOps.rotate_2d_vec(np.array([length3, 0]), angle3, is_rad=False)
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self.point_list = [point1, point2, point3]
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self.point_list = [point1]
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self.target_position = self.point_list[self.waypoint_index]
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self.target_position = self.point_list[self.waypoint_index]
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self.initial_height = self.Player.world.global_position[2]
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return self.observe(True), {}
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return self.observe(True), {}
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@@ -394,89 +366,99 @@ class WalkEnv(gym.Env):
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return
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return
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def compute_reward(self, previous_pos, current_pos, action):
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def compute_reward(self, previous_pos, current_pos, action):
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eps = 1e-6
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dt = 0.05
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velocity = current_pos - previous_pos
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speed_step = float(np.linalg.norm(velocity))
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speed = speed_step / dt
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direction_to_target = self.target_position - current_pos
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prev_direction_to_target = self.target_position - previous_pos
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distance_to_target = float(np.linalg.norm(direction_to_target))
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prev_distance_to_target = float(np.linalg.norm(prev_direction_to_target))
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# Progress toward waypoint (secondary signal)
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progress = prev_distance_to_target - distance_to_target
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progress_reward = np.clip(progress * 2.0, -1.5, 2.5)
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# Forward speed and lateral drift
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forward_dir = direction_to_target / max(distance_to_target, eps)
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forward_speed = float(np.dot(velocity, forward_dir)) / dt
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target_speed = 1.0
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speed_error = forward_speed - target_speed
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speed_reward = 3.0 * math.exp(-1.5 * (speed_error ** 2))
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lateral_vec = velocity - forward_dir * np.dot(velocity, forward_dir)
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lateral_speed = float(np.linalg.norm(lateral_vec)) / dt
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lateral_penalty = -0.6 * np.clip(lateral_speed, 0.0, 2.0)
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# Heading alignment (small shaping term)
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if speed_step > 1e-4 and distance_to_target > 1e-4:
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directional_alignment = np.dot(velocity, direction_to_target) / (speed_step * distance_to_target)
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directional_alignment = float(np.clip(directional_alignment, -1.0, 1.0))
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direction_reward = max(0.0, directional_alignment) * 0.3
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else:
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direction_reward = 0.0
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alive_bonus = 0.05
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# Height and posture
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height = float(self.Player.world.global_position[2])
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height = float(self.Player.world.global_position[2])
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if 0.8 <= height <= 1.05:
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height_reward = 1.0
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elif 0.40 <= height <= 1.20:
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height_reward = -1.0
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else:
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height_reward = -6.0
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orientation_quat_inv = R.from_quat(self.Player.robot._global_cheat_orientation).inv()
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orientation_quat_inv = R.from_quat(self.Player.robot._global_cheat_orientation).inv()
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projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
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projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0]))
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tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
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tilt_mag = float(np.linalg.norm(projected_gravity[:2]))
|
||||||
posture_penalty = -2.2 * (tilt_mag ** 2)
|
ang_vel = np.deg2rad(self.Player.robot.gyroscope)
|
||||||
|
ang_vel_mag = float(np.linalg.norm(ang_vel))
|
||||||
|
|
||||||
motionless_penalty = -1.5 if speed < 0.1 else 0.0
|
is_fallen = height < 0.3
|
||||||
|
if is_fallen:
|
||||||
|
# remain = max(0, 800 - self.step_counter)
|
||||||
|
# return -8.0 - 0.01 * remain
|
||||||
|
return -1.0
|
||||||
|
|
||||||
|
|
||||||
# Waypoint bonus
|
|
||||||
waypoint_bonus = 0.0
|
|
||||||
if distance_to_target < 0.5:
|
|
||||||
waypoint_bonus = 25.0
|
|
||||||
if self.waypoint_index < len(self.point_list) - 1:
|
|
||||||
self.waypoint_index += 1
|
|
||||||
self.target_position = self.point_list[self.waypoint_index]
|
|
||||||
else:
|
|
||||||
waypoint_bonus = 100.0
|
|
||||||
self.route_completed = True
|
|
||||||
|
|
||||||
# Effort + smoothness
|
# # 目标方向
|
||||||
action_magnitude = float(np.linalg.norm(action[11:]))
|
# to_target = self.target_position - current_pos
|
||||||
action_penalty = -0.05 * action_magnitude
|
# dist_to_target = float(np.linalg.norm(to_target))
|
||||||
action_delta = action - self.last_action_for_reward
|
# if dist_to_target < 0.5:
|
||||||
smoothness_penalty = -0.02 * float(np.linalg.norm(action_delta[11:]))
|
# return 15.0
|
||||||
|
|
||||||
|
# forward_dir = to_target / dist_to_target if dist_to_target > 0.1 else np.array([1.0, 0.0])
|
||||||
|
# delta_pos = current_pos - previous_pos
|
||||||
|
# forward_step = float(np.dot(delta_pos, forward_dir))
|
||||||
|
# lateral_step = float(np.linalg.norm(delta_pos - forward_dir * forward_step))
|
||||||
|
|
||||||
|
# 奖励项
|
||||||
|
# progress_reward = 2 * forward_step
|
||||||
|
# lateral_penalty = -0.1 * lateral_step
|
||||||
|
alive_bonus = 2.0
|
||||||
|
|
||||||
|
# action_penalty = -0.01 * float(np.linalg.norm(action))
|
||||||
|
smoothness_penalty = -0.01 * float(np.linalg.norm(action - self.last_action_for_reward))
|
||||||
|
|
||||||
|
posture_penalty = -0.3 * (tilt_mag)
|
||||||
|
ang_vel_penalty = -0.02 * ang_vel_mag
|
||||||
|
|
||||||
|
target_height = self.initial_height
|
||||||
|
height_error = height - target_height
|
||||||
|
height_penalty = -0.5 * abs(height_error) # 惩罚高度偏离,系数可调
|
||||||
|
|
||||||
|
# # 在 compute_reward 开头附近,添加高度变化率计算
|
||||||
|
# if not hasattr(self, 'last_height'):
|
||||||
|
# self.last_height = height
|
||||||
|
# self.last_height_time = self.step_counter # 可选,用于时间间隔
|
||||||
|
# height_rate = height - self.last_height # 正为上升,负为下降
|
||||||
|
# self.last_height = height
|
||||||
|
|
||||||
|
# 惩罚高度下降(负变化率)
|
||||||
|
# height_down_penalty = -5.0 * max(0, -height_rate) # 系数可调,-height_rate 为正表示下降幅度
|
||||||
|
|
||||||
|
# # 在 compute_reward 中
|
||||||
|
# if self.step_counter > 50:
|
||||||
|
# avg_prev_action = np.mean(self.prev_action_history, axis=0)
|
||||||
|
# novelty = float(np.linalg.norm(action - avg_prev_action))
|
||||||
|
# exploration_bonus = 0.05 * novelty
|
||||||
|
# else:
|
||||||
|
# exploration_bonus = 0
|
||||||
|
|
||||||
|
# self.prev_action_history[self.history_idx] = action
|
||||||
|
# self.history_idx = (self.history_idx + 1) % 50
|
||||||
|
|
||||||
|
|
||||||
|
total = (
|
||||||
|
# progress_reward +
|
||||||
|
alive_bonus +
|
||||||
|
# lateral_penalty +
|
||||||
|
# action_penalty +
|
||||||
|
smoothness_penalty +
|
||||||
|
posture_penalty
|
||||||
|
+ ang_vel_penalty
|
||||||
|
+ height_penalty
|
||||||
|
# + exploration_bonus
|
||||||
|
# + height_down_penalty
|
||||||
|
)
|
||||||
|
if time.time() - self.start_time >= 1200:
|
||||||
|
self.start_time = time.time()
|
||||||
|
print(
|
||||||
|
# f"progress_reward:{progress_reward:.4f}",
|
||||||
|
# f"lateral_penalty:{lateral_penalty:.4f}",
|
||||||
|
# f"action_penalty:{action_penalty:.4f}"s,
|
||||||
|
f"height_penalty:{height_penalty:.4f}",
|
||||||
|
f"smoothness_penalty:{smoothness_penalty:.4f},",
|
||||||
|
f"posture_penalty:{posture_penalty:.4f}",
|
||||||
|
# f"ang_vel_penalty:{ang_vel_penalty:.4f}",
|
||||||
|
# f"height_down_penalty:{height_down_penalty:.4f}",
|
||||||
|
# f"exploration_bonus:{exploration_bonus:.4f}"
|
||||||
|
)
|
||||||
|
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
return (
|
|
||||||
progress_reward
|
|
||||||
+ speed_reward
|
|
||||||
+ lateral_penalty
|
|
||||||
+ direction_reward
|
|
||||||
+ alive_bonus
|
|
||||||
+ height_reward
|
|
||||||
+ posture_penalty
|
|
||||||
+ motionless_penalty
|
|
||||||
+ waypoint_bonus
|
|
||||||
+ action_penalty
|
|
||||||
+ smoothness_penalty
|
|
||||||
)
|
|
||||||
|
|
||||||
def step(self, action):
|
def step(self, action):
|
||||||
|
|
||||||
@@ -484,21 +466,23 @@ class WalkEnv(gym.Env):
|
|||||||
self.previous_action = action
|
self.previous_action = action
|
||||||
|
|
||||||
self.target_joint_positions = (
|
self.target_joint_positions = (
|
||||||
self.joint_nominal_position
|
# self.joint_nominal_position +
|
||||||
+ self.scaling_factor * action
|
self.scaling_factor * action
|
||||||
)
|
)
|
||||||
self.target_joint_positions *= self.train_sim_flip
|
self.target_joint_positions *= self.train_sim_flip
|
||||||
|
|
||||||
for idx, target in enumerate(self.target_joint_positions):
|
for idx, target in enumerate(self.target_joint_positions):
|
||||||
r.set_motor_target_position(
|
r.set_motor_target_position(
|
||||||
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6
|
r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=40, kd=1.0
|
||||||
)
|
)
|
||||||
|
|
||||||
|
self.previous_action = action
|
||||||
|
|
||||||
self.sync() # run simulation step
|
self.sync() # run simulation step
|
||||||
self.step_counter += 1
|
self.step_counter += 1
|
||||||
|
|
||||||
# if self.step_counter % self.debug_every_n_steps == 0:
|
if self.enable_debug_joint_status and self.step_counter % self.debug_every_n_steps == 0:
|
||||||
# self.debug_joint_status()
|
self.debug_joint_status()
|
||||||
|
|
||||||
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32)
|
||||||
|
|
||||||
@@ -529,10 +513,10 @@ class Train(Train_Base):
|
|||||||
n_envs = 20 # Reduced from 8 to decrease CPU/network pressure during init
|
n_envs = 20 # Reduced from 8 to decrease CPU/network pressure during init
|
||||||
if n_envs < 1:
|
if n_envs < 1:
|
||||||
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
raise ValueError("GYM_CPU_N_ENVS must be >= 1")
|
||||||
n_steps_per_env = 512 # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
n_steps_per_env = 256 # RolloutBuffer is of size (n_steps_per_env * n_envs)
|
||||||
minibatch_size = 128 # should be a factor of (n_steps_per_env * n_envs)
|
minibatch_size = 512 # should be a factor of (n_steps_per_env * n_envs)
|
||||||
total_steps = 30000000
|
total_steps = 30000000
|
||||||
learning_rate = 2e-4
|
learning_rate = 1e-4
|
||||||
folder_name = f'Walk_R{self.robot_type}'
|
folder_name = f'Walk_R{self.robot_type}'
|
||||||
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
model_path = f'./scripts/gyms/logs/{folder_name}/'
|
||||||
|
|
||||||
@@ -580,10 +564,12 @@ class Train(Train_Base):
|
|||||||
learning_rate=learning_rate,
|
learning_rate=learning_rate,
|
||||||
device="cpu",
|
device="cpu",
|
||||||
policy_kwargs=policy_kwargs,
|
policy_kwargs=policy_kwargs,
|
||||||
# ent_coef=0.01, # Entropy coefficient for exploration
|
ent_coef=0.03, # Entropy coefficient for exploration
|
||||||
# clip_range=0.2, # PPO clipping parameter
|
clip_range=0.13, # PPO clipping parameter
|
||||||
# gae_lambda=0.95, # GAE lambda
|
gae_lambda=0.95, # GAE lambda
|
||||||
# gamma=0.99 # Discount factor
|
gamma=0.95 , # Discount factor
|
||||||
|
target_kl=0.03,
|
||||||
|
n_epochs=5
|
||||||
)
|
)
|
||||||
|
|
||||||
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env,
|
||||||
@@ -635,6 +621,6 @@ if __name__ == "__main__":
|
|||||||
)
|
)
|
||||||
|
|
||||||
trainer = Train(script_args)
|
trainer = Train(script_args)
|
||||||
trainer.train({})
|
trainer.train({"model_file": "scripts/gyms/logs/Walk_R0_004/best_model.zip"})
|
||||||
# trainer.test({"model_file": "scripts/gyms/logs/Walk_R0_003/best_model.zip",
|
# trainer.test({"model_file": "scripts/gyms/logs/Walk_R0_004/best_model.zip",
|
||||||
# "folder_dir": "Walk_R0_003",})
|
# "folder_dir": "scripts/gyms/logs/Walk_R0_004/",})
|
||||||
BIN
scripts/gyms/logs/stand_stable_0.1.zip
Normal file
BIN
scripts/gyms/logs/stand_stable_0.1.zip
Normal file
Binary file not shown.
@@ -47,6 +47,7 @@ class World:
|
|||||||
self.their_team_players: list[OtherRobot] = [OtherRobot(is_teammate=False) for _ in
|
self.their_team_players: list[OtherRobot] = [OtherRobot(is_teammate=False) for _ in
|
||||||
range(self.MAX_PLAYERS_PER_TEAM)]
|
range(self.MAX_PLAYERS_PER_TEAM)]
|
||||||
self.field: Field = self.__initialize_field(field_name=field_name)
|
self.field: Field = self.__initialize_field(field_name=field_name)
|
||||||
|
self.WORLD_STEPTIME: float = 0.005 # Time step of the world in seconds
|
||||||
|
|
||||||
def update(self) -> None:
|
def update(self) -> None:
|
||||||
"""
|
"""
|
||||||
|
|||||||
Reference in New Issue
Block a user