import os import numpy as np import math import time from time import sleep from random import random from random import uniform from stable_baselines3 import PPO from stable_baselines3.common.vec_env import SubprocVecEnv import gymnasium as gym from gymnasium import spaces from scripts.commons.Train_Base import Train_Base from scripts.commons.Server import Server as Train_Server from agent.base_agent import Base_Agent from utils.math_ops import MathOps from scipy.spatial.transform import Rotation as R ''' Objective: Learn how to run forward using step primitive ---------- - class Basic_Run: implements an OpenAI custom gym - class Train: implements algorithms to train a new model or test an existing model ''' class WalkEnv(gym.Env): def __init__(self, ip, server_p) -> None: # Args: Server IP, Agent Port, Monitor Port, Uniform No., Robot Type, Team Name, Enable Log, Enable Draw self.Player = player = Base_Agent( team_name="Gym", number=1, host=ip, port=server_p ) self.robot_type = self.Player.robot self.step_counter = 0 # to limit episode size self.force_play_on = True self.target_position = np.array([0.0, 0.0]) # target position in the x-y plane self.initial_position = np.array([0.0, 0.0]) # initial position in the x-y plane self.target_direction = 0.0 # target direction in the x-y plane (relative to the robot's orientation) self.isfallen = False self.waypoint_index = 0 self.route_completed = False self.debug_every_n_steps = 5 self.calibrate_nominal_from_neutral = True self.auto_calibrate_train_sim_flip = True self.nominal_calibrated_once = False self.flip_calibrated_once = False self._target_hz = 0.0 self._target_dt = 0.0 self._last_sync_time = None target_hz_env = 1000 if target_hz_env: try: self._target_hz = float(target_hz_env) except ValueError: self._target_hz = 0.0 if self._target_hz > 0.0: self._target_dt = 1.0 / self._target_hz # State space # 原始观测大小: 78 obs_size = 78 self.obs = np.zeros(obs_size, np.float32) self.observation_space = spaces.Box( low=-10.0, high=10.0, shape=(obs_size,), dtype=np.float32 ) action_dim = len(self.Player.robot.ROBOT_MOTORS) self.no_of_actions = action_dim self.action_space = spaces.Box( low=-10.0, high=10.0, shape=(action_dim,), dtype=np.float32 ) # 中立姿态 self.joint_nominal_position = np.array( [ 0.0, 0.0, 0.0, 1.4, 0.0, -0.4, 0.0, -1.4, 0.0, 0.4, 0.0, -0.4, 0.0, 0.0, 0.8, -0.4, 0.0, 0.4, 0.0, 0.0, -0.8, 0.4, 0.0, ] ) self.reference_joint_nominal_position = self.joint_nominal_position.copy() self.joint_nominal_position = np.zeros(self.no_of_actions) self.train_sim_flip = np.array( [ 1.0, # 0: Head_yaw (he1) -1.0, # 1: Head_pitch (he2) 1.0, # 2: Left_Shoulder_Pitch (lae1) -1.0, # 3: Left_Shoulder_Roll (lae2) -1.0, # 4: Left_Elbow_Pitch (lae3) 1.0, # 5: Left_Elbow_Yaw (lae4) -1.0, # 6: Right_Shoulder_Pitch (rae1) -1.0, # 7: Right_Shoulder_Roll (rae2) 1.0, # 8: Right_Elbow_Pitch (rae3) 1.0, # 9: Right_Elbow_Yaw (rae4) 1.0, # 10: Waist (te1) 1.0, # 11: Left_Hip_Pitch (lle1) -1.0, # 12: Left_Hip_Roll (lle2) -1.0, # 13: Left_Hip_Yaw (lle3) 1.0, # 14: Left_Knee_Pitch (lle4) 1.0, # 15: Left_Ankle_Pitch (lle5) -1.0, # 16: Left_Ankle_Roll (lle6) -1.0, # 17: Right_Hip_Pitch (rle1) -1.0, # 18: Right_Hip_Roll (rle2) -1.0, # 19: Right_Hip_Yaw (rle3) -1.0, # 20: Right_Knee_Pitch (rle4) -1.0, # 21: Right_Ankle_Pitch (rle5) -1.0, # 22: Right_Ankle_Roll (rle6) ] ) self.scaling_factor = 0.5 # self.scaling_factor = 1 self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.previous_pos = np.array([0.0, 0.0]) # Track previous position self.Player.server.connect() # sleep(2.0) # Longer wait for connection to establish completely self.Player.server.send_immediate( f"(init {self.Player.robot.name} {self.Player.world.team_name} {self.Player.world.number})" ) def debug_log(self, message): print(message) try: log_path = os.path.join(os.path.dirname(os.path.dirname(__file__)), "comm_debug.log") with open(log_path, "a", encoding="utf-8") as f: f.write(message + "\n") except OSError: pass def calibrate_train_sim_flip_from_neutral(self, neutral_joint_positions): updated_flip = self.train_sim_flip.copy() changed = [] for idx, (reference_value, observed_value) in enumerate( zip(self.reference_joint_nominal_position, neutral_joint_positions) ): if idx >= 10: continue if abs(reference_value) < 0.15 or abs(observed_value) < 0.15: continue inferred_flip = 1.0 if np.sign(reference_value) == np.sign(observed_value) else -1.0 if updated_flip[idx] != inferred_flip: changed.append((idx, updated_flip[idx], inferred_flip)) updated_flip[idx] = inferred_flip self.train_sim_flip = updated_flip if changed: self.debug_log( "[FlipDebug] " f"changes={[(idx, old, new) for idx, old, new in changed]}" ) def is_reliable_neutral_pose(self, neutral_joint_positions): leg_positions = neutral_joint_positions[11:] leg_norm = float(np.linalg.norm(leg_positions)) leg_max = float(np.max(np.abs(leg_positions))) height = float(self.Player.world.global_position[2]) reliable = ( leg_norm > 0.8 and leg_max > 0.35 and 0.12 < height < 0.8 ) return reliable, leg_norm, leg_max, height def observe(self, init=False): """获取当前观测值""" robot = self.Player.robot world = self.Player.world # Safety check: ensure data is available # 计算目标速度 raw_target = self.target_position - world.global_position[:2] velocity = MathOps.rotate_2d_vec( raw_target, -robot.global_orientation_euler[2], is_rad=False ) # 计算相对方向 rel_orientation = MathOps.vector_angle(velocity) * 0.3 rel_orientation = np.clip(rel_orientation, -0.25, 0.25) velocity = np.concatenate([velocity, np.array([rel_orientation])]) velocity[0] = np.clip(velocity[0], -0.5, 0.5) velocity[1] = np.clip(velocity[1], -0.25, 0.25) # 关节状态 radian_joint_positions = np.deg2rad( [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] ) radian_joint_speeds = np.deg2rad( [robot.motor_speeds[motor] for motor in robot.ROBOT_MOTORS] ) qpos_qvel_previous_action = np.concatenate([ (radian_joint_positions * self.train_sim_flip - self.joint_nominal_position) / 4.6, radian_joint_speeds / 110.0 * self.train_sim_flip, self.previous_action / 10.0, ]) # 角速度 ang_vel = np.clip(np.deg2rad(robot.gyroscope) / 50.0, -1.0, 1.0) # 投影的重力方向 orientation_quat_inv = R.from_quat(robot._global_cheat_orientation).inv() projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) # 组合观测 observation = np.concatenate([ qpos_qvel_previous_action, ang_vel, velocity, projected_gravity, ]) observation = np.clip(observation, -10.0, 10.0) return observation.astype(np.float32) def sync(self): ''' Run a single simulation step ''' self.Player.server.receive() self.Player.world.update() self.Player.robot.commit_motor_targets_pd() self.Player.server.send() if self._target_dt > 0.0: now = time.time() if self._last_sync_time is None: self._last_sync_time = now return elapsed = now - self._last_sync_time remaining = self._target_dt - elapsed if remaining > 0.0: time.sleep(remaining) now = time.time() self._last_sync_time = now def debug_joint_status(self): robot = self.Player.robot actual_joint_positions = np.deg2rad( [robot.motor_positions[motor] for motor in robot.ROBOT_MOTORS] ) target_joint_positions = getattr( self, 'target_joint_positions', np.zeros(len(robot.ROBOT_MOTORS), dtype=np.float32) ) joint_error = actual_joint_positions - target_joint_positions leg_slice = slice(11, None) self.debug_log( "[WalkDebug] " f"step={self.step_counter} " f"pos={np.round(self.Player.world.global_position, 3).tolist()} " f"target_xy={np.round(self.target_position, 3).tolist()} " f"target_leg={np.round(target_joint_positions[leg_slice], 3).tolist()} " f"actual_leg={np.round(actual_joint_positions[leg_slice], 3).tolist()} " f"err_norm={float(np.linalg.norm(joint_error)):.4f} " f"fallen={self.Player.world.global_position[2] < 0.3}" ) def reset(self, seed=None, options=None): ''' Reset and stabilize the robot Note: for some behaviors it would be better to reduce stabilization or add noise ''' r = self.Player.robot super().reset(seed=seed) if seed is not None: np.random.seed(seed) length1 = np.random.uniform(10, 20) # randomize target distance length2 = np.random.uniform(10, 20) # randomize target distance length3 = np.random.uniform(10, 20) # randomize target distance angle2 = np.random.uniform(-30, 30) # randomize initial orientation angle3 = np.random.uniform(-30, 30) # randomize target direction self.step_counter = 0 self.waypoint_index = 0 self.route_completed = False self.previous_action = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.last_action_for_reward = np.zeros(len(self.Player.robot.ROBOT_MOTORS)) self.previous_pos = np.array([0.0, 0.0]) # Initialize for first step self.walk_cycle_step = 0 # 随机 beam 目标位置和朝向,增加训练多样性 beam_x = (random() - 0.5) * 10 beam_y = (random() - 0.5) * 10 for _ in range(5): self.Player.server.receive() self.Player.world.update() self.Player.robot.commit_motor_targets_pd() self.Player.server.commit_beam(pos2d=(beam_x, beam_y), rotation=0) self.Player.server.send() # 执行 Neutral 技能直到完成,给机器人足够时间在 beam 位置稳定站立 finished_count = 0 for _ in range(10): finished = self.Player.skills_manager.execute("Neutral") self.sync() if finished: finished_count += 1 if finished_count >= 3: # 假设需要连续3次完成才算成功 break # neutral_joint_positions = np.deg2rad( # [self.Player.robot.motor_positions[motor] for motor in self.Player.robot.ROBOT_MOTORS] # ) # reliable_neutral, neutral_leg_norm, neutral_leg_max, neutral_height = self.is_reliable_neutral_pose(neutral_joint_positions) # if self.auto_calibrate_train_sim_flip and reliable_neutral and not self.flip_calibrated_once: # self.calibrate_train_sim_flip_from_neutral(neutral_joint_positions) # self.flip_calibrated_once = True # if self.calibrate_nominal_from_neutral and reliable_neutral and not self.nominal_calibrated_once: # self.joint_nominal_position = neutral_joint_positions * self.train_sim_flip # self.nominal_calibrated_once = True # self.debug_log( # "[ResetDebug] " # f"neutral_pos={np.round(self.Player.world.global_position, 3).tolist()} " # f"shoulders={np.round(neutral_joint_positions[2:10], 3).tolist()} " # f"legs={np.round(neutral_joint_positions[11:], 3).tolist()} " # f"flip={self.train_sim_flip.tolist()} " # f"nominal_legs={np.round(self.joint_nominal_position[11:], 3).tolist()} " # f"calibrated_once={(self.flip_calibrated_once, self.nominal_calibrated_once)} " # f"reliable_neutral={reliable_neutral} " # f"leg_norm={neutral_leg_norm:.3f} leg_max={neutral_leg_max:.3f} height={neutral_height:.3f}" # ) # reset_action_noise = np.random.uniform(-0.015, 0.015, size=(len(self.Player.robot.ROBOT_MOTORS),)) # self.target_joint_positions = (self.joint_nominal_position + reset_action_noise) * self.train_sim_flip # for idx, target in enumerate(self.target_joint_positions): # r.set_motor_target_position( # r.ROBOT_MOTORS[idx], target*180/math.pi, kp=25, kd=0.6 # ) # memory variables self.initial_position = np.array(self.Player.world.global_position[:2]) self.previous_pos = self.initial_position.copy() # Critical: set to actual position self.act = np.zeros(self.no_of_actions, np.float32) point1 = self.initial_position + np.array([length1, 0]) point2 = point1 + MathOps.rotate_2d_vec(np.array([length2, 0]), angle2, is_rad=False) point3 = point2 + MathOps.rotate_2d_vec(np.array([length3, 0]), angle3, is_rad=False) self.point_list = [point1, point2, point3] self.target_position = self.point_list[self.waypoint_index] return self.observe(True), {} def render(self, mode='human', close=False): return def compute_reward(self, previous_pos, current_pos, action): eps = 1e-6 dt = 0.05 velocity = current_pos - previous_pos speed_step = float(np.linalg.norm(velocity)) speed = speed_step / dt direction_to_target = self.target_position - current_pos prev_direction_to_target = self.target_position - previous_pos distance_to_target = float(np.linalg.norm(direction_to_target)) prev_distance_to_target = float(np.linalg.norm(prev_direction_to_target)) # Progress toward waypoint (secondary signal) progress = prev_distance_to_target - distance_to_target progress_reward = np.clip(progress * 2.0, -1.5, 2.5) # Forward speed and lateral drift forward_dir = direction_to_target / max(distance_to_target, eps) forward_speed = float(np.dot(velocity, forward_dir)) / dt target_speed = 1.0 speed_error = forward_speed - target_speed speed_reward = 3.0 * math.exp(-1.5 * (speed_error ** 2)) lateral_vec = velocity - forward_dir * np.dot(velocity, forward_dir) lateral_speed = float(np.linalg.norm(lateral_vec)) / dt lateral_penalty = -0.6 * np.clip(lateral_speed, 0.0, 2.0) # Heading alignment (small shaping term) if speed_step > 1e-4 and distance_to_target > 1e-4: directional_alignment = np.dot(velocity, direction_to_target) / (speed_step * distance_to_target) directional_alignment = float(np.clip(directional_alignment, -1.0, 1.0)) direction_reward = max(0.0, directional_alignment) * 0.3 else: direction_reward = 0.0 alive_bonus = 0.05 # Height and posture height = float(self.Player.world.global_position[2]) if 0.8 <= height <= 1.05: height_reward = 1.0 elif 0.40 <= height <= 1.20: height_reward = -1.0 else: height_reward = -6.0 orientation_quat_inv = R.from_quat(self.Player.robot._global_cheat_orientation).inv() projected_gravity = orientation_quat_inv.apply(np.array([0.0, 0.0, -1.0])) tilt_mag = float(np.linalg.norm(projected_gravity[:2])) posture_penalty = -2.2 * (tilt_mag ** 2) motionless_penalty = -1.5 if speed < 0.1 else 0.0 # Waypoint bonus waypoint_bonus = 0.0 if distance_to_target < 0.5: waypoint_bonus = 25.0 if self.waypoint_index < len(self.point_list) - 1: self.waypoint_index += 1 self.target_position = self.point_list[self.waypoint_index] else: waypoint_bonus = 100.0 self.route_completed = True # Effort + smoothness action_magnitude = float(np.linalg.norm(action[11:])) action_penalty = -0.05 * action_magnitude action_delta = action - self.last_action_for_reward smoothness_penalty = -0.02 * float(np.linalg.norm(action_delta[11:])) return ( progress_reward + speed_reward + lateral_penalty + direction_reward + alive_bonus + height_reward + posture_penalty + motionless_penalty + waypoint_bonus + action_penalty + smoothness_penalty ) def step(self, action): r = self.Player.robot self.previous_action = action self.target_joint_positions = ( self.joint_nominal_position + self.scaling_factor * action ) self.target_joint_positions *= self.train_sim_flip for idx, target in enumerate(self.target_joint_positions): r.set_motor_target_position( r.ROBOT_MOTORS[idx], target * 180 / math.pi, kp=25, kd=0.6 ) self.sync() # run simulation step self.step_counter += 1 # if self.step_counter % self.debug_every_n_steps == 0: # self.debug_joint_status() current_pos = np.array(self.Player.world.global_position[:2], dtype=np.float32) # Compute reward based on movement from previous step reward = self.compute_reward(self.previous_pos, current_pos, action) # Update previous position self.previous_pos = current_pos.copy() self.last_action_for_reward = action.copy() # Fall detection and penalty is_fallen = self.Player.world.global_position[2] < 0.3 # terminal state: the robot is falling or timeout terminated = is_fallen or self.step_counter > 800 or self.route_completed truncated = False return self.observe(), reward, terminated, truncated, {} class Train(Train_Base): def __init__(self, script) -> None: super().__init__(script) def train(self, args): # --------------------------------------- Learning parameters n_envs = 20 # Reduced from 8 to decrease CPU/network pressure during init if n_envs < 1: raise ValueError("GYM_CPU_N_ENVS must be >= 1") n_steps_per_env = 512 # RolloutBuffer is of size (n_steps_per_env * n_envs) minibatch_size = 128 # should be a factor of (n_steps_per_env * n_envs) total_steps = 30000000 learning_rate = 2e-4 folder_name = f'Walk_R{self.robot_type}' model_path = f'./scripts/gyms/logs/{folder_name}/' print(f"Model path: {model_path}") print(f"Using {n_envs} parallel environments") # --------------------------------------- Run algorithm def init_env(i_env): def thunk(): return WalkEnv(self.ip, self.server_p + i_env) return thunk server_log_dir = os.path.join(model_path, "server_logs") os.makedirs(server_log_dir, exist_ok=True) servers = Train_Server(self.server_p, self.monitor_p_1000, n_envs + 1) # include 1 extra server for testing # Wait for servers to start print(f"Starting {n_envs + 1} rcssservermj servers...") print("Servers started, creating environments...") env = SubprocVecEnv([init_env(i) for i in range(n_envs)]) eval_env = SubprocVecEnv([init_env(n_envs)]) try: # Custom policy network architecture policy_kwargs = dict( net_arch=dict( pi=[512, 256, 128], # Policy network: 3 layers vf=[512, 256, 128] # Value network: 3 layers ), activation_fn=__import__('torch.nn', fromlist=['ELU']).ELU, ) if "model_file" in args: # retrain model = PPO.load(args["model_file"], env=env, device="cpu", n_envs=n_envs, n_steps=n_steps_per_env, batch_size=minibatch_size, learning_rate=learning_rate) else: # train new model model = PPO( "MlpPolicy", env=env, verbose=1, n_steps=n_steps_per_env, batch_size=minibatch_size, learning_rate=learning_rate, device="cpu", policy_kwargs=policy_kwargs, # ent_coef=0.01, # Entropy coefficient for exploration # clip_range=0.2, # PPO clipping parameter # gae_lambda=0.95, # GAE lambda # gamma=0.99 # Discount factor ) model_path = self.learn_model(model, total_steps, model_path, eval_env=eval_env, eval_freq=n_steps_per_env * 10, save_freq=n_steps_per_env * 10, backup_env_file=__file__) except KeyboardInterrupt: sleep(1) # wait for child processes print("\nctrl+c pressed, aborting...\n") servers.kill() return env.close() eval_env.close() servers.kill() def test(self, args): # Uses different server and monitor ports server_log_dir = os.path.join(args["folder_dir"], "server_logs") os.makedirs(server_log_dir, exist_ok=True) server = Train_Server(self.server_p - 1, self.monitor_p, 1) env = WalkEnv(self.ip, self.server_p - 1) model = PPO.load(args["model_file"], env=env) try: self.export_model(args["model_file"], args["model_file"] + ".pkl", False) # Export to pkl to create custom behavior self.test_model(model, env, log_path=args["folder_dir"], model_path=args["folder_dir"]) except KeyboardInterrupt: print() env.close() server.kill() if __name__ == "__main__": from types import SimpleNamespace # 创建默认参数 script_args = SimpleNamespace( args=SimpleNamespace( i='127.0.0.1', # Server IP p=3100, # Server port m=3200, # Monitor port r=0, # Robot type t='Gym', # Team name u=1 # Uniform number ) ) trainer = Train(script_args) trainer.train({}) # trainer.test({"model_file": "scripts/gyms/logs/Walk_R0_003/best_model.zip", # "folder_dir": "Walk_R0_003",})