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import torch
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from isaaclab.assets import ArticulationCfg
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from isaaclab.envs import ManagerBasedRLEnvCfg, ManagerBasedRLEnv
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from isaaclab.managers import ObservationGroupCfg as ObsGroup
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from isaaclab.managers import ObservationTermCfg as ObsTerm
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from isaaclab.managers import RewardTermCfg as RewTerm
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from isaaclab.managers import TerminationTermCfg as DoneTerm
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from isaaclab.managers import EventTermCfg as EventTerm
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from isaaclab.envs.mdp import JointPositionActionCfg
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from isaaclab.managers import SceneEntityCfg
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from isaaclab.utils import configclass
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from rl_game.get_up.env.t1_env import T1SceneCfg
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import isaaclab.envs.mdp as mdp
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# --- 1. 自定义 MDP 逻辑函数 ---
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def standing_with_feet_reward(
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env: ManagerBasedRLEnv,
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min_head_height: float,
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min_pelvis_height: float,
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sensor_cfg: SceneEntityCfg,
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force_threshold: float = 30.0
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) -> torch.Tensor:
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"""
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【双高度条件奖励】:只有脚踩地,且头和躯干同时达到高度,才给予高度奖励。
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"""
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# 1. 获取脚部触地力判定
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contact_sensor = env.scene.sensors.get(sensor_cfg.name)
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foot_forces_z = torch.sum(contact_sensor.data.net_forces_w[:, :, 2], dim=-1)
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is_feet_on_ground = foot_forces_z > force_threshold
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# 2. 获取头部和躯干索引并提取高度
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head_idx, _ = env.scene["robot"].find_bodies("H2")
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pelvis_idx, _ = env.scene["robot"].find_bodies("Trunk")
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current_head_h = env.scene["robot"].data.body_state_w[:, head_idx[0], 2]
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current_pelvis_h = env.scene["robot"].data.body_state_w[:, pelvis_idx[0], 2]
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# 3. 计算高度达标度 (0.0 - 1.0)
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head_reward = torch.clamp(current_head_h / min_head_height, max=1.2)
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pelvis_reward = torch.clamp(current_pelvis_h / min_pelvis_height, max=1.0)
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# 综合高度奖励(取平均值)
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combined_height_reward = (head_reward + pelvis_reward) / 2.0
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# 4. 逻辑门:脚不着地,奖励为 0;脚着地后,根据高度给分
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return torch.where(is_feet_on_ground, combined_height_reward, torch.zeros_like(combined_height_reward))
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def arm_push_up_reward(
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env: ManagerBasedRLEnv,
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sensor_cfg: SceneEntityCfg,
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height_threshold: float = 0.6
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) -> torch.Tensor:
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"""手臂撑地奖励:辅助机器人从趴/躺状态利用手臂反作用力起身"""
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contact_sensor = env.scene.sensors.get(sensor_cfg.name)
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if contact_sensor is None: return torch.zeros(env.num_envs, device=env.device)
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arm_forces_z = contact_sensor.data.net_forces_w[:, :, 2]
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max_arm_force = torch.max(arm_forces_z, dim=-1)[0]
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# 当躯干还很低时,鼓励手撑地
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pelvis_idx, _ = env.scene["robot"].find_bodies("Trunk")
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current_height = env.scene["robot"].data.body_state_w[:, pelvis_idx[0], 2]
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pushing_reward = torch.clamp(max_arm_force, max=200.0) / 100.0
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return torch.where(current_height < height_threshold, pushing_reward, torch.zeros_like(pushing_reward))
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def is_standing_still(
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env: ManagerBasedRLEnv,
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min_head_height: float,
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min_pelvis_height: float,
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max_angle_error: float,
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standing_time: float,
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velocity_threshold: float = 0.15
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) -> torch.Tensor:
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"""判定逻辑:双高度达标 + 躯干垂直 + 全身静止"""
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head_idx, _ = env.scene["robot"].find_bodies("H2")
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pelvis_idx, _ = env.scene["robot"].find_bodies("Trunk")
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current_head_h = env.scene["robot"].data.body_state_w[:, head_idx[0], 2]
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current_pelvis_h = env.scene["robot"].data.body_state_w[:, pelvis_idx[0], 2]
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gravity_error = torch.norm(env.scene["robot"].data.projected_gravity_b[:, :2], dim=-1)
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root_vel_norm = torch.norm(env.scene["robot"].data.root_lin_vel_w, dim=-1)
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# 判定条件:头够高 且 盆骨够高 且 垂直误差小 且 速度低
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is_stable_now = (
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(current_head_h > min_head_height) &
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(current_pelvis_h > min_pelvis_height) &
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(gravity_error < max_angle_error) &
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(root_vel_norm < velocity_threshold)
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)
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if "stable_timer" not in env.extras:
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env.extras["stable_timer"] = torch.zeros(env.num_envs, device=env.device)
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dt = env.physics_dt * env.cfg.decimation
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env.extras["stable_timer"] = torch.where(is_stable_now, env.extras["stable_timer"] + dt,
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torch.zeros_like(env.extras["stable_timer"]))
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return env.extras["stable_timer"] > standing_time
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# --- 2. 配置类 ---
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T1_JOINT_NAMES = [
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'Left_Hip_Pitch', 'Right_Hip_Pitch', 'Left_Hip_Roll', 'Right_Hip_Roll',
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'Left_Hip_Yaw', 'Right_Hip_Yaw', 'Left_Knee_Pitch', 'Right_Knee_Pitch',
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'Left_Ankle_Pitch', 'Right_Ankle_Pitch', 'Left_Ankle_Roll', 'Right_Ankle_Roll'
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]
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@configclass
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class T1ObservationCfg:
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@configclass
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class PolicyCfg(ObsGroup):
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concatenate_terms = True
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base_lin_vel = ObsTerm(func=mdp.base_lin_vel)
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base_ang_vel = ObsTerm(func=mdp.base_ang_vel)
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projected_gravity = ObsTerm(func=mdp.projected_gravity)
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joint_pos = ObsTerm(func=mdp.joint_pos_rel,
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params={"asset_cfg": SceneEntityCfg("robot", joint_names=T1_JOINT_NAMES)})
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joint_vel = ObsTerm(func=mdp.joint_vel_rel,
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params={"asset_cfg": SceneEntityCfg("robot", joint_names=T1_JOINT_NAMES)})
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actions = ObsTerm(func=mdp.last_action)
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policy = PolicyCfg()
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@configclass
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class T1EventCfg:
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"""随机初始化:支持趴、躺、侧身"""
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reset_robot_rotation = EventTerm(
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func=mdp.reset_root_state_uniform,
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params={
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"asset_cfg": SceneEntityCfg("robot"),
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"pose_range": {
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"roll": (0, 0),#(-1.57, 1.57),
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"pitch": (-1.57, 1.57),#(-1.57, 1.57),
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"yaw": (0, 0),#(-3.14, 3.14),
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"x": (0.0, 0.0),
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"y": (0.0, 0.0),
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"z": (0.0, 0.0),
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},
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"velocity_range": {},
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},
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mode="reset",
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)
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@configclass
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class T1ActionCfg:
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"""关键修改:降低 scale 让动作变丝滑,增大阻尼效果"""
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joint_pos = JointPositionActionCfg(
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asset_name="robot",
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joint_names=T1_JOINT_NAMES,
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scale=0.2, # 从 0.5 降到 0.2,防止电机暴力抽搐
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use_default_offset=True
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)
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@configclass
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class T1GetUpRewardCfg:
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# 1. 姿态基础奖 (引导身体变正)
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upright = RewTerm(func=mdp.flat_orientation_l2, weight=5.0)
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# 2. 【条件高度奖】:双高度判定(头+盆骨),且必须脚踩地
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height_with_feet = RewTerm(
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func=standing_with_feet_reward,
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weight=25.0, # 作为核心引导,增加权重
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params={
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"min_head_height": 1.10,
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"min_pelvis_height": 0.65,
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"sensor_cfg": SceneEntityCfg("contact_sensor", body_names=[".*_foot_link"]),
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"force_threshold": 30.0
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}
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)
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# 3. 手臂撑地奖:辅助脱离地面阶段
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arm_push_support = RewTerm(
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func=arm_push_up_reward,
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weight=2.0,
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params={"sensor_cfg": SceneEntityCfg("contact_sensor", body_names=[".*_hand_link"])}
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)
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# 4. 惩罚项
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undesired_contacts = RewTerm(
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func=mdp.undesired_contacts,
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weight=-5.0,
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params={
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"sensor_cfg": SceneEntityCfg("contact_sensor", body_names=["H2", "Trunk", ".*_Left", ".*_Right"]),
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# 注意:这里我们排除了脚部,惩罚大腿/小腿/躯干着地
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"threshold": 1.0
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}
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)
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# 5. 成功终极大奖
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is_success = RewTerm(
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func=lambda env, keys: env.termination_manager.get_term(keys),
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weight=1000.0,
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params={"keys": "standing_success"}
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)
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@configclass
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class T1GetUpTerminationsCfg:
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time_out = DoneTerm(func=mdp.time_out)
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2026-03-19 09:08:57 -04:00
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# 失败判定:躯干倾斜超过 45 度重置
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2026-03-19 06:29:30 -04:00
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base_crash = DoneTerm(func=mdp.bad_orientation, params={"limit_angle": 0.785})
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2026-03-16 09:23:22 -04:00
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2026-03-19 09:08:57 -04:00
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# 成功判定:双高度 + 稳定
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2026-03-16 09:23:22 -04:00
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standing_success = DoneTerm(
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2026-03-19 06:29:30 -04:00
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func=is_standing_still,
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2026-03-16 09:23:22 -04:00
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params={
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2026-03-19 09:08:57 -04:00
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"min_head_height": 1.05,
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"min_pelvis_height": 0.75,
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"max_angle_error": 0.15,
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"standing_time": 0.8,
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"velocity_threshold": 0.15
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2026-03-16 09:23:22 -04:00
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}
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2026-03-16 05:00:20 -04:00
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)
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@configclass
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class T1EnvCfg(ManagerBasedRLEnvCfg):
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scene = T1SceneCfg(num_envs=16384, env_spacing=2.5) # 5090 性能全开
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2026-03-16 05:00:20 -04:00
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def __post_init__(self):
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super().__post_init__()
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2026-03-19 09:08:57 -04:00
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self.scene.robot.init_state.pos = (0.0, 0.0, 0.2)
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2026-03-16 05:00:20 -04:00
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observations = T1ObservationCfg()
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rewards = T1GetUpRewardCfg()
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2026-03-16 09:23:22 -04:00
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terminations = T1GetUpTerminationsCfg()
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events = T1EventCfg()
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2026-03-16 05:46:49 -04:00
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actions = T1ActionCfg()
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2026-03-16 05:00:20 -04:00
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2026-03-19 09:08:57 -04:00
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episode_length_s = 6.0
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2026-03-19 06:29:30 -04:00
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decimation = 4
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