Add arm link rewards
This commit is contained in:
15
rl_game/get_up/env/t1_env.py
vendored
15
rl_game/get_up/env/t1_env.py
vendored
@@ -38,7 +38,7 @@ class T1SceneCfg(InteractiveSceneCfg):
|
||||
),
|
||||
init_state=ArticulationCfg.InitialStateCfg(
|
||||
# ⬅️ 核心修改:高度降低。因为是躺着生成,0.2m 比较合适
|
||||
pos=(0.0, 0.0, 0.2),
|
||||
pos=(0.0, 0.0, 0.3),
|
||||
# 默认旋转设为单位阵,具体的随机化由 Event 管理器处理
|
||||
rot=(1.0, 0.0, 0.0, 0.0),
|
||||
joint_pos={".*": 0.0},
|
||||
@@ -54,14 +54,17 @@ class T1SceneCfg(InteractiveSceneCfg):
|
||||
},
|
||||
)
|
||||
|
||||
feet_contact_sensor = ContactSensorCfg(
|
||||
prim_path="{ENV_REGEX_NS}/Robot/.*_foot_link", # 使用正则匹配所有脚部 link
|
||||
update_period=0.0, # 随物理步长更新
|
||||
history_length=3
|
||||
|
||||
contact_sensor = ContactSensorCfg(
|
||||
prim_path="{ENV_REGEX_NS}/Robot/.*",
|
||||
update_period=0.0,
|
||||
history_length=3,
|
||||
)
|
||||
|
||||
# 3. 光照配置
|
||||
light = AssetBaseCfg(
|
||||
prim_path="/World/light",
|
||||
spawn=sim_utils.DistantLightCfg(color=(0.75, 0.75, 0.75), intensity=3000.0),
|
||||
)
|
||||
)
|
||||
|
||||
# ['Trunk', 'H1', 'H2', 'AL1', 'AL2', 'AL3', 'left_hand_link', 'AR1', 'AR2', 'AR3', 'right_hand_link', 'Waist', 'Hip_Pitch_Left', 'Hip_Roll_Left', 'Hip_Yaw_Left', 'Shank_Left', 'Ankle_Cross_Left', 'left_foot_link', 'Hip_Pitch_Right', 'Hip_Roll_Right', 'Hip_Yaw_Right', 'Shank_Right', 'Ankle_Cross_Right', 'right_foot_link']
|
||||
Reference in New Issue
Block a user